Bereskarn

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About Bereskarn

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    Jedi Initiate
  1. I'm glad you've found a solution. Thanks a lot for looking into it. Peace.
  2. I can make a recording of it if you wish. I have other mods installed, but I don't know if they'd interact with yours, given that mods that alter use files not in the Override folder are very rare. The NPC Overhaul mod comes to mind, but that mod doesn't seem to edit .mod files, only the .erf and .rim files in the module folder.
  3. Great mod otherwise though. You just need to remove the 401dxn.mod and 702kor.mod files from the module folder after installing, but otherwise it works well. Cheers.
  4. This mod is completely broken at some parts, specifically the 401DXN and 702KOR modules. At 702KOR (The Korriban Academy), it prevents the cutscene from playing when you enter the area, causing Darth Sion and the two Sith Assassins standing next to him to not move from that spot, or trigger the scripts for that area, essentially trapping you in it unless you load an earlier save and remove 702KOR.mod from your module folder. Same with 401DXN, but there it isn't game-breaking because there's nothing preventing progress from that zone, as the exits aren't locked.