Korvas

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Everything posted by Korvas

  1. I hope you guys are enjoying these ^^ I'm having fun making them and implementing them.
  2. Okay so, I'm really in need of some help. I've been trying my hardest to create a custom color lightsaber for my game, to be used in a content pack that I'm currently working on. The problem is that I cannot for the life if we figure out how to extract models, open them, edit them, and repack them. I've been trying for the better part of the past 2 days to try to get that to work, I can't get 3DS Max or blender to work on my computer, because of the computer's age, blender just absolutely doesn't want to load at all it crashes as soon as it opens. Since I obviously am not going to be making much progress on my own I decided I'd reach out in the community and see if anybody with more skill and more experience in the matter can help me create the model that I need. I'm basically attempting to make a teal color lightsaber.
  3. Hey everyone, long time lurker, first time poster. So, who else other than me has always found the weapon and armor mods to be a little lack luster? I know that for a typical playthrough of the game on anything other than hard doesn't usually need them, but for players who do play on hard, the mods can make a difference... So why then are there so damn few of them? Like, just as an example, blaster mods, there are no mods to increase unstoppable damage, which means that disruptors encountering shields can only have their tiny chip damage count as all of the energy damage is stopped by the shield, making them basically useless. Or what about lightsabers, there likewise are only a handful of upgrades, very few tiers, and most everything needs to be found. So this mod I'm making aims to fix that, as best I can anyway. I'm still learning, but I have managed to create two new items and implemented them with the TSL Ultimate workbench mod in order to allow the player to craft them. I do hope to be able to implement it as a base game addition for those who don't have that and I'd also love to put them into the loot table, if I can figure it out. Mestare Crystal: +2-16 unstoppable damage +3 to attack Keen In lore, the Mestare crystal was a crystal used to create melee weapons and were used in the construction of lightsabers, creating blades that were capable of cutting through materials normally resistant to energy, like Cortosis, hence the unstoppable damage. Mestare Crystal.zip Cortosis Plating: Effectively, energy shielding Mark 5. Damage immunity: Energy 50% Damage Resist: Energy 10% Defense +1 I'm kind of amazed that no developer over at Obsidian didn't think to name or describe what these overlays were made of or doing, but I guess given the time crunch, it's fair. This is effectively the fifth stage of the energy shielding mod, equipable to armor of all weights. If you add the upgrade file from the archive, it should let you make it on the workbench, requiring 36 in demolitions to make, so it's very much a late game addon. I still haven't figured out how to adjust the component cost yet. Cortosis Plating.zip Durindfire Gem: Unique Silver Color Crystal +2 Universal Damage +1-6 Fire Damage +2 to Attack Durindfire Gems are found in abundance in the sands of Tatooine. They are actually so common there that the locals view them as junk and not worth anything. Truth is though that the gems actually make for excellent lightsaber crystals and are quite valuable on the Galactic market, with the Galactic Empire collecting and trading them to help fund the Death Star project. They also create a bright silver blade when used. It took me a bit of studying, but I finally figured out how to have color crystals add bonus effects to a lightsaber, so enjoy! Durindfire Gem and Lightsaber.zip Lignan Crystal: Dark Side Focusing Crystal +3 Attack +4 Energy Damage Regenerate Force Points +2 Damage Vs Light Side +4 Restricted to Dark Side The Lignan crystal is a powerful lightsaber focusing crystal made from Lignan ore, found in the Phaegon system. The ore itself is strongly attuned to the Dark Side and can be used to create crystals which enhance a darksiders power. It is addictive and can only be used by dark side wielders. I did encounter a minor bug when crafting the crystal where for some reason a second one appeared in my inventory and didn't stack with the first one. Wasn't hurting anything so I let it go. Lignan Crystal.zip Ulic's Redemption: Unique Yellow Color Crystal +2 Attack +2 Strength +2 Dexterity +2 Wisdom Regenerate Force Points +2 Damage Vs All +3 Universal Defense +2 Energy Damage +1-10 This crystal was owned by Ulic Qel-Droma in the waning years of his life after he was stripped of the force by Nomi Sunrider and went into self imposed Exile. It speaks of his journey from jedi to sith to nothing and contains his wisdom and experience gained in his later life. It's obviously a very powerful focusing crystal and as such currently has the highest skill requirement to craft at 40 Awareness. Personally, I would want to find this as a drop from the loot table, as a unique loot item, like it's intended to be. Ulic's Redemption.zip Current: Hoth Permafrost Crystal In lore, this crystal was only found on the planet Hoth, in the Anoat sector. The Anoat sector was actually in the Mandalorian wars, so it being in this game is possible. I was planning on making it so that the Crystal was a color crystal with stats, but so far, despite getting the game to recognize that it's a blue lightsaber color crystal, it doesn't seem to add any of the included stats to the weapon. Still troubleshooting that one. TO DO: I fully plan on adding more things in, like for example, I have in mind to create some robe specific overlays, cause that empty slot is annoying me. I also plan on adding in a wealth of new lightsaber crystals and weapon mods to flesh things out a bit more in the crafting tree. If anyone wants to help me figure out certain things, like adjusting the component cost or adding them to the loot table, I'd appreciate it ^^