LiliArch

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Everything posted by LiliArch

  1. Just used a machine designated as "HK 3/50". No wonder it was so trigger-happy...

  2. I'm usually not a big fan of introducing myself on forums, but that seems to be a nice enough community, so I guess I could give it a try. So... hello. As a non-English-speaker, I might sometimes mess up my phrases, so if I say something that doesn't make any sense at all, it's most likely not meant to be that way... or maybe it is, and it just doesn't make any sense. That happens, sometimes, no matter what language I'm using. Sorry about that. I'm new in KOTOR (and TSL) an even newer in modding games, but not so new in coding (PHP, JavaScript, some Java & C#, mostly) so if I suddenly start hunting scripts, that's probably why. At this moment I would call myself more as a "mod tweaker" than "modder", but I'm studying. Well, not very actively, as I have quite a big programming project going on, but when that's finished... who knows? (Which reminds me, would it be OK to add some concepts for my Star Wars AU into gallery?) Beyond that, there's little else I can tell you. I mean...
  3. Hmm. I'm pretty sure I tracked it into K1R demo... I mean, after I noticed that BoS:SR turned Ajunta Pall into Deadeye Duncan, I was quite careful to check what caused what in Korriban and installed the mods one by one. I may be wrong, of course. So, I guess the real question is, does K1R replace the duros that the Sith shoot when you get out of the apartment for the first time (you know the scene I'm talking about, yes? After Endar Spire) with a bith? Because with that file (n_bith001.utc) in override, it is a bith, and without the file, it is a duros.
  4. ...it just seems that I can't register to any forum without some kind of problem, umph. I mean, hello everyone. As there is still not 1.0 published, I suppose I can write here, right? It seems to me that the module (danm14ac.mod, the murdered settler case) is missing the script that determines accessibility for the options in .dlg file, though I am by no means very experienced modder (in games anyway, and actually I'm quite new in KOTOR also, but that's totally off topic), done mostly some dialogue editing and such. Anyhow, I managed to get over that problem by simply exporting the original script (can't remember the name of the script and I'm on a wrong computer right now to check it, but it reads in those .dlg files anyway, so no big deal) from danm14ac_s.rim (or was it danm14ac.rim? whatsoever, it's in one or the another, not both, I guess) ... simply putting that script into override folder did the trick for me. Or at least the quest became finishable, I don't know if that affects something else. (And I don't know if that text makes any sense neither, to be honest, but I can't help that right now.) I mean, you people have of course fixed that in 1.0, but as 1.0 is not out yet, I guess it doesn't harm anyone to give a quick (emergency?) fix for the issue. If it doesn't cause unforseen side-effects, that is. I can't be sure, because I haven't left Dantooine yet on this playthrough. I noticed some weird things also, and because they are not mentioned here (or at least I can't find them being mentioned here...) I obviously have no way to know if you are already aware of them or not, so I guess I can tell what I found. Taris Undercity: the infected Republic soldier. If i give him rakghoul serum, I get stuck in the following cutscene. I mean that one, where a rakghoul attacks the soldier. The attack happens normally, but instead of dropping down dead, the soldier just stands there and stares the rakghoul, and the rakghoul just stands there and stares the soldier. And the cutscene doesn't end. (Or at least I think the word is cutscene, please correct me if I'm wrong...) Has anyone else even had that one, or have I just messed everything up as usual? The savegame was not edited with KSE, and no cheats were used, so that's not the cause, but of course it may be a mod conflict. Still, it would be nice to know if I am the only one having that problem. Korriban: Yes, I'm aware of the fact that the demo does nothing to Korriban. That's why I had problems in tracking the source of the issue, but in fact it is that mod. Probably you know the problem already and have fixed it, for that if I read right you have already finished Korriban, but just in case... the n_bith001.utc (or something similar, can't remember perfectly and, as I said already, I'm on a wrong computer right now) file this mod adds into override folder replaces B'ree, the first rodian merchant you see on Korriban, with a bith. Now, I don't have anything against biths, and I wouldn't care if it would be a bith merchant, but it's not a merchant at all, it's just a... bith. Who doesn't do anything, just stands there. Why the game creates a rodian merchant with a file called bith, is something I can't understand, but then again... it's totally off topic also. Please forgive me if my writing isn't understandable... not-a-native-Englis-speaker and such.