AK151
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Everything posted by AK151
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I tried experimenting with the install a while ago, attempting to figure out a way around the baseitems.2da issue. It worked fine whenever the existing values in the baseitems file were modified. It started glitching out, however whenever another mod added something completely new to the file. For example, the mod "Bao-Dur's Charged Armor" adds an entry in the baseitems.2da for a new armor piece. When I tried to install Duplisaber over it, everything went horribly wrong. But before that, with just mods that changed existing values in the .2da file, it seemed to work fine. If I installed Duplisaber and then installed mods that added stuff to the baseitems.2da file, everything seemed to play fairly nicely. It's been a while, and I didn't do any incredibly extensive experimentation with it, but the above is sort of what I determined. However, another issue that plagued me was that when I installed, everyone who got a lightsaber in cutscenes got the same hilt (I think the Acolyte hilt, if I remember correctly) and a green lightsaber blade. Not sure what that was about... Hope that helps though. Not sure if you're aware of it, and if you are, oh well. But on the off-chance you aren't, there you go.
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Any idea if this mod will be released soon? I'm debating whether I should go ahead and start a new playthrough or wait for this mod to come out.
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Bugs and minor inconveniences with M4-78EP
AK151 replied to Hassat Hunter's topic in M4-78 Enhancement Project
I know about the incompatibility with Coruscant Jedi Temple (unless there's something else other than it changing the galaxy map, which I've found a work-around for). I didn't know about Goto's Yacht Window Upgrade and Weapon Finesse Icon Fix; thank you for telling me that. Also, I don't think I installed Sion's Arrival as I previously said; I'm fairly certain I let TSLRCM install its own. I haven't run into any problems with Improved AI. Also, upon reviewing the Compatibility list, two of my mods (part of VP's Module Tweaks) aren't compatible. However, upon checking, it seems that I didn't install those mods as I had previously thought. -
Bugs and minor inconveniences with M4-78EP
AK151 replied to Hassat Hunter's topic in M4-78 Enhancement Project
L5-65? At that point in the conversation, M4-78 has dismissed L5-65. Here are all of my mods. I didn't want to list them all because it's a pain to sift through them. I'll put a link to each mod to maybe make things a little easier: That's everything, aside from TSLRCM and M4-78. Surprisingly, everything runs pretty well despite the huge number of mods I'm using. I'm fairly certain everything I'm using is compatible with everything else, the obvious exception being one of the mods (or several) and M4-78. -
Bugs and minor inconveniences with M4-78EP
AK151 replied to Hassat Hunter's topic in M4-78 Enhancement Project
I've got a lot of mods, but many of them are just retextures or remodels. Is it safe to discard those as conflict possibilities? Aside from all of those, I'm using the Coruscant Jedi Temple mod, but I deleted the two necessary files to ensure that M4-78 appears on the galaxy map. I'm using a few mods that add new items or Force powers, but I'm not sure how those would be conflicting. I've got a lot more mods, but I'm not sure which are relevant to fixing the problem. Are there any types of files in particular that I should look out for in a mod? I've got a few mods that change dialogue or modify cutscenes, but I can't imagine how they could relate to the problem I'm having. The only huge mods I'm using that I can think of off the top of my head are M4-78, TSLRCM, and the Coruscant Jedi Temple. I'm also using some mods that enhance the music in the game. From what I've gathered, I think it's a bug with one of M4-78's dialogue lines (specifically, the one following ES-05's first line in the cutscene). I played through and killed Vash to see if I could make it through the scene, and everything worked perfectly. Since I'm playing a somewhat light-side playthrough, I don't really see that as a solution. -
Bugs and minor inconveniences with M4-78EP
AK151 replied to Hassat Hunter's topic in M4-78 Enhancement Project
So, I played through once a while ago and encountered a strange bug where I couldn't get enough power cores. I stopped playing the game for a while after that and recently decided to start a new game. After going to Korriban and completing the majority of M4-78, including the puzzle with the power cores, which has somehow resolved itself, I have encountered another game-breaking bug: Advice?