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Posts posted by Kainzorus Prime
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These are the default textures from Hapslash's Obi-Wan. Easily enough transposed onto the KotOR-converted model by just rescaling them and placing on a single texture.
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Interesting. Can it also be applied to TSL?
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Governor mentions he has a master that would reward him with the lightsaber for killing the party. The guy mentioned would probably be one you're looking for.
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When we say "huge filesize", what's the estimate?
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Are you sure? It might be the "Complex Unarmed Animations" feat that connected with Unarmed Specialist feat, available to all Jedi classes, Handmaiden, and Bao-Dur. It makes the dodges in unarmed melee more dexterous and fancy than simple sidesteps.
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Now for an interesting question - would it be possible to have an ANIMATED skybox? You know, in the same way we have animated Holocron textures and such, using proceduralcycle argument in the TXI file. Would look really nice with a vortex if it worked properly.
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I'd look at the submission date, if I were you. The staff has been more than a little slow with approving this one on time.
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It's still EA as publisher we're talking about, with their well-known executive meddling. That's reason enough to hold back and doubt EVERYTHING they say. They're guilty until proven innocent, by default.
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On 4/15/2019 at 10:41 AM, DarthVarkor said:It's still early days, but these are all good signs for this game.
Early days? The game ships in 7 months. Everything is sorted by now, EA is just testing the waters of how much sh#t the community will swallow, and what can they cut out of the game to sell as a DLC later.
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On 4/14/2019 at 10:17 PM, Hassat Hunter said:Do tell me how story #1, recton #1, retcon #2 is in any instance "coherent"?
I went on about this in several threads, I can't be arsed repeating myself for n+1th time.
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JJ possibly giving whoever-the-f#ck directed The Last Trainwreck a finger, and retconning bunch of sh#t so the movies make a coherent trilogy? Sign me the f#ck up.
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That's where you're wrong. The TSL version is very near the release state. K1R version will take some time.
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Both.
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Perhaps Quanon's old work would give you some ideas? -
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I think there was a comic that elaborated on it a bit better, but I have no idea on the details.
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The K1 version should be, since I'll be basing that version of the Overhaul on K1R + K1CP installed on top of it. The TSL version of CP does majorily the same thing as the Overhaul, with few exceptions. I suppose they would be compatible if you installed the CP first, and then Overhaul on top of it.
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Good news children, the Light Side test runs went smoothly. M4-78 is also overhauled, and Patcher is being prepared for its component.
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Option 2 seems right. Also, yes, it's essentially the same cutscene that Extended Enclave adds, except in Korriban academy instead of Trayus Core. Unfortunately it's done much more poorly, with exile hologram missing their head, and facing away from Sion, and the dialogue being recycled from the standard Korriban academy module.
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I also forgot to mention the 808 being the irradiated Central Zone, which also has a separate loading screen.
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I'm not sure whether the old 804 module is specifically used for irradiated segment, and then just swapped with 809,10,11 when the radiation is cleared, or it's 809 with radiation fog blanketing it. Whichever is the case though, I'd do a shot without the radiation present. Also, if the assumption the irradiated segment uses the old full map, then that would be 804, rather than 809.
As for 810, the shot of the room with line of war droids and the one firing at a holo target would do nicely.
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Well, the new areas are 809, 810, 811. They all use the same loading screen as 804. I believe 809 is the first area, the 810 is the droid testing area, and 811 is the R&D area.
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So, as usual, the human error was the cause.
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I'm gonna need more information than that.
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Yes, I don't even need to look at the folder to tell you only have the texture files in the override, as that is the vanilla master robe model in that screenshot. Redownload the mod and make sure to put the mdl and mdx files into the override, that will sort it.
SKIN:Companions' Robes
in Mod Releases
Posted
No, they're character-specific.