GroovyCarrot

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About GroovyCarrot

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  1. I've pm'd with a dropbox link to all the files I've got that are of use to you, it's not much but you might have good use for them
  2. I've recovered 2 tools I developed for the project and unfortunately only 2 fixes that we had finished which are quite simple and light fixes to be honest: the Iriaz Dantooine modules fix and some 'Dorax fix' which to be honest with it being years since I've played the game I don't know what it fixes but you are free to have them all if you want just message me on LucasForums - they're small contributions but the best I can offer it seems. I do also have some of the work that we did on building Sleheyron modules, as I said we successfully created new modules in the game however we didn't actually get round to working any of the modules that Quanon had designed into the game, problem at the time being that he built the modules up in 3dsmax as layers which was problematic when getting them to work in the game as they game uses a room system - in any case I'm not sure if Q donated the modules to this project or what was happening with that but if you want them, then he's the guy to talk to. IIRC he designed the Sleheyron space port and I _think_ he did another Sleheyron module too.
  3. So, is your profile picture actually you? How recent was it, if I might ask?

  4. I was glovemaster back then can definitely have a route around my old HDD since I probably saved the work I did at least but I did lose a lot at one point to a reformat so I'll let you know
  5. I'm glad that this project is still being worked on, back in 2007 a group of us called Team Jawa tried to complete this but due to the disappearance of our project leader and time restraints we never actually finished it. That said in order to build Sleheyron we made advancements into the area MDL format to create custom modules so some good came of our work. Really hope for the best with this guys