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Posts posted by Seikan
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I think we can blame bioware for that though, they were clearly aiming for a robot pair with T3-M4 and HK-47 so i wouldn't be surprised they choose blue on purpose.
But on a side note, I was wondering about something completely unrelated to these reskins, but back in the lucas forums days, you (Quanon) went innactive for some time and dumped a lot of models and stuff in a "Quanon's big sell out" topic, allowing free use for everyone, and I remember a couple lightsaber models that were pretty nice and used to have on my override (I think they weren't game ready, it's just me who modded them into the game), but my computer from that time died and I lost all my files, so I was wondering if you still had those files, and if you had ever thought about re-using some of those files that got kind of forgotten (Like adding those lightsabers into your Quanon's lightsabers mods, or something like that).
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Yeah, it's funny that things look very different from program to program. I kept the contrast lower, because when I was working in Photoshop it looked okay. And I was afraid of overdoing it.
But in 3Ds Max it's all less visible.
I've taken the comments and tweaked it all further; given a nice boost to the contrast, also altered the blue.
Did a quick early in-game test.
Yeah, i've encountered the same problems, also between the texture itself and the render ingame there's usually quite a large difference in colors, and unnoticeable elements in one might be pretty evident in the other.
It looks indeed better this way, regarding the blue i guess it's just a matter of personal preferences, I don't see any problem with it, nor would i think it bad if it's changed.
And for Lawkmt3, I'd say from what i've seen (since i haven't really been playing nor modding lately I've only looked quickly a new mods and stuff) I'd say Quanon is going for an improvement on the npc textures while retaining the original feels of it, so I doubt going for a completely different color would be his first choice, just as he didn't made HK-47 gray nor Mission purple, if people really have a problem with the current blue i'd mainly think about different tones and saturation for it even if i'm okay with it the way it is.
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The last shot shows the difference beautifully! Still not quite sure if I'm certain about the Azure, but I think it might need more contrast. Maybe you could make T3 more stainless steel or even white? I don't know, but I really think with such a light blue you need some serious contrast. But that's color theory class talking, you do what you want I'll DL it.
I'd actually agree that it could use some more contrast, lines don't look clearly defined and lots of details get lost, makes it look a lil bit plain in my opinion, some contrast would most improve the texture in that regard.
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But having male and female helmets is quite problematic, and Mandalore's Helmet covers the full head and I haven't seen any clipping issues.
I completely agree.
Believe me i'd really enjoy being able to have only one item for male and female, but i'd really affect the general aesthetics of it, Mandalore's mask is a *mask* the only reason it looks like a helmet is because my character is PMHC01 with a shaved head, but it really doesn't cover anything other than the face.
There is a reason why there's almost no helmets mods out there and why the game itself only have masks, in order to have a helmet that doesn't clip with any of the playable heads it would have to be oversized, so besides helmets that are oversized in design to begin with (like motorcyclist helmets, the bucket heads, or clone troopers (http://mandalorianhunters.weebly.com/uploads/2/1/7/2/2172855/280040_orig.jpg) and even those still clip with some of the female heads), it's pretty impossible to avoid clipping and have a good looking helmet with good proportions, imagine fitting a head inside the kotor maldalorian's helmet without clipping.
Between the choice of completely change the proportions of the helmets found in game (Sith troopers and Mandalorians) to something i consider to be ugly and still have clipping with some of the heads, and the small inconvenience of having two items, one for female and one for males, i decided i'd rather go for the second option and completely get rid of the clipping issue, and I have no intention of changing it until someone presents me a better option. (and no I don't consider pointing to masks you haven't even tested in-game and say they don't have clipping issues assuming it's a helmet while it's a masks only covering the face a "better opinion".)
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Mandalore's helmet was never on the mod either it comes from Solomon's revenge, i just use a slightly modified texture for it, so there's actually nothing to "return"", but yeah maybe i should write it more clearly in the description that Revan and Mandalore's masks aren't included in the mod itself since i guess most people don't really check the "new items checklist".
Regarding the clipping, Tulak Hord's mask is a mask not a helmet, it only covers the front of the face so it's easy to avoid clipping issues considering it's shape, the helmets would have to be made considerably larger to avoid clipping with every male male and let's not even talk about females with long hair which would inevitably clipp somewhere (sadly there's not a "hide hair" option for helmets as in NWN), that increase in size would mean a change to the style and feel of the helmets that i would consider more detrimental to what i'm aiming for with them than the fact that if your PC isn't Caucasian and you decide to walk around in the character's underwear while wearing the helmet (situation that i consider very unlikely) it will have white skin.
And regarding Kreia's assorted robes, i don't really where you want to get at with it, it's a completely different circumstance, my mod already have different entries for different characters where it matters (mostly female version of Tulak Hord's robe), the only problem with skin colors comes when the helmets applying the disguise are worn since they disguise you into a specific appearance with a specific skin color (i could try making a full body underwear and just not show the skin color at all though, but at the time it wasn't a priority and i didn't really had the time), and Kotor's system isn't versatile enough to make the effect of the disguise property vary depending on the original appearance of the character (unless messing with scripts and really complicated matters for a rather minor problem).
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I just uploaded a new version with some bug fixes, since i had had rush it before leaving to study abroad and didn't had a computer for quite a while.
And I wanted to ask if the "files has been reported as broken" tag would be automatically removed ( there were some major bugs like it not working on Caucasian females, but funny enough, it was tagged for an old useless entry on the TSL patcher which resulted in an error during the install but had no real impact...)
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Seikan's Armors of the Old Republic
View File
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Knights of the Old Republic - Seikan's Armors of the Old Republic 2.2
----------------------------------------AUTHOR: Seikan
EMAIL: chanes340@hotmail.fr
RELEASE: December 2016----------------------------------------
Description
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6 years after the first release, I present to you a complete rework of my old mod “Seikan’s Armors of the Old republic”, a complete rework on the textures was done, along with the addition to the items in-game.This mod add a new set of armors, using the Darth Bandon's model as male model, and Bastilla's model as female model. These armors will replace the Revan robes row in the appearance.2da. It also adds a set of mandalorian helmets, sith trooper helmets, and a new model for Tulak Hord's mask.
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Changes in 2.2 version
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-Fixes bug of Endar Spire beginning footlocker containing Revan’s armor instead of the beginning loot allowing you
to progress in the game. Revan’s armor is now located along with Mandalore the Ultimate’s armor.
-Fixes the bug of the mandalorian warrior armor not appearing on Jagi.
-Fixes the issue of Caucasian female characters having the wrong textures attributed to it.
-Removes a useless entry on the TSL patcher that caused it to report an error though there was no real issue.
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New Items Checklist
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- Revan's Armor
- Darth Revan's Armor
- Mandalorian Warrior Armor (blue)
- Mandalorian Sergeant Armor (red)
- Cassus Fett Battle Armor (yellow)
- Mandalore The Ultimate's Armor
- Sithmaster-armor
- Darth Bandon's Fiber Armor
- Tulak Hord's Robe
- Tulak Hord's Mask
- Neo Crusader Hemlet (blue)
- Neo Crusaders Helmet (red)
- Cassus Fett Battle Hemlet (yellow)
- Female Neo Crusader Hemlet (blue)
- Female Neo Crusader Hemlet (red)
- Female Cassus Fett Battle Hemlet (yellow)
- Sith Hemlet
- Female Sith Hemlet----------------------------------------
How to Install This Mod
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- Run the TSL patcher, and select your game directory.
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Location of the items
----------------------------------------- Darth Revan's Armor : Naga Sadow tomb.
- Mandalorian Warrior Armor (blue)
Neo Crusader Hemlet (blue)
Female Neo Crusader Hemlet (blue): Dropped by Jagi- Mandalorian Sergeant Armor (red)
Female Neo Crusader Hemlet (red)
Neo Crusaders Helmet (red): Dropped by Mandalorian commander in the Shadowlands- Cassus Fett Battle Armor (yellow)
Cassus Fett Battle Hemlet (yellow)
Female Cassus Fett Battle Hemlet (yellow): Sold at the usual spot (Dantooine)- Revan's Armor
Mandalore The Ultimate's Armor: Found in The Krayt Dragon lair.- Sithmaster-armor
Sith Hemlet
Female Sith Hemlet: Taris Governor- Darth Bandon's Fiber Armor: Self explanatory.
- Tulak Hord's Robe
Tulak Hord's Mask : Self explanatory.
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Contact Info
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- Email all questions or comments to: chanes340@hotmail.fr, or contact me through Deadlystream, Username: Seikan
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Terms of Use
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- Altering the contents of this mod is permitted only for your own personal usage.
- You are not allowed to use the resources included in this package for other released mods without my consent. (which you’ll most likely have, just ask me, I just like to know what’s being done with my mod)
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Credits
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Models, skins, idea: Seikan
Rework on Tulak Hord’s mask model and mapping: xander2077----------------------------------------
Special Thanks
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- Thanks to those who took the time and effort to create the tools required to mod KOTOR. Without those, none of this would have been possible.
- Thanks to Holowan Labs for all the help and support through the development process of the earlier version.
- Thanks to Illy-chan, who suggested me to use Bastilla’s model for the female version of the armors.
-Thanks to xander2077 Who did a nice overhaul of Tulak Hord’s mask, which is now part of this mod.
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Additional Notes
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-There are male and female helmets, since it needs to modify the appearance of the character. So if you wear a female helmet with a male you will be changed into a female.-The helmets will change you into a white character, so if you wear underwear while using one of the helmets, your character will be changed to a white character.
-If you wear a helmet during a "star map vision",, or the Revan revelation you will have a really ugly face, that's normal, otherwise, there would be pieces of head, getting out all over the helmets, so I’d advise you to take them off before such scenes.
-Since I’m a little bit short of time I haven’t had the time to test the mod myself, so there might be a few bugs here and there, if you find any I’d appreciate if you contact me, I’ll try getting a fix for it ready.
-Compatibility wise, it obviously won't be compatible with mods modifying the same files (Revan robes models, Jagi, Tulak Hords sarcophagus and mask, Taris Governor etc....)
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Submitter
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Submitted08/05/2016
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Category
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K1R Compatible
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Well, nice to hear
I'll be going abroad for a while (writing at the airport), so don't know how the mod will progress but I'll try downloading the game over there and get the tools to finish it, at least all the textures and icons are done do I just need to work on the gff files to implement the armors into the game and configure the TSL patcher, only compability problems I can think off will be with other mods modifying the pxbj column of the appearance.2da, so anything touching the Revan armors.
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So far kinda fun... maybe cuz it's new to me.
Yeah that's why must of us did say you should try it, even a large part those of us (le me) who aren't specially huge fans of it, and are not playing it at the time think it is worth it to try it, at least for a few months it's a nice game (now that there has been expansions it also have more live expectancy), and then yeah MMO's have something addicting about it, so if it's your first one, yeah you've been trapped in the spider-web
Anyone who tells you "you should never try that piece of ****" are just too biased, even if i dislike the game as an entity (not as a game) for everything it represents and means for the future of kotor and it's characters... x)
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Porting discussion lockdown in 3, 2, 1....
Yeah sadly even if we did find anything of use in NWN files that could become a super revolution in what can be done with kotor, we wouldn't be able to use it due to porting (well, at least not here).
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Well, i've reworked most of the female armors expect the mandalorian ones, I'll get some screenshots later, but for now I wanted to ask your opinion on the female Darth Bandon armor (that didn't exist at all until now, don't remember exactly what drove me not to make one the first time):
My doubts are regarding the bands falling from around the hips and the back of the shoulders, I thought of doing them this way as fabric, as the robe part of the original Darth Bandon's Robe, and by itself it doesn't look bad, but i feel it's kinda weird with the parts being completely hard (By the way, I hate how that model always have the front band clip with the legs, but i'd assume no one would have the spirits to animate it like Revan's flowing cape for it not to clip, so i'll live with it), so what do you guys think, do i leave it like that or texture it another way so it doesn't feel weird it being hard and rigid?
PS update: I reworked all the female armors but i noticed some small errors in some of them that i need to correct so i'll post their screens when i've fixed them, in the meanwhile here are the armors I consider done:
And here are the final 3:
A a lil comparison between old female white revan armor and the new one:
It was really terrible ºº
Now it's time to get into the item icons.
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***also... I read the Revan book(s)... and yeah... lame.... or anti-climactic anyways***
Oh, but it doesn't stop there, they'll stomp him even more in the game itself, after keeping him alive 400 years just to be able to drop him in their mmo to try to bait kotor fans they do a terrible story with him in a flashpoint before changing him in some sort of bipolar Voldemort, but anyways...
Concerning Cartel points it depends on personal preference, maybe you want to get the extra races, or maybe you want to get a movement speed boost to move faster on annoyingly large places, but in the end most of the stuff is cosmetic anyways, you can cosplay as more or less any major character of kotor if you wish, old-school kotor republic soldier? done, blingbling old-school kotor sith soldier? possible, Darth nihilus mask? yay, Revan amor? easy, Darth malak? of course, handmaiden outfit? yay! (even as a guy, looks kinda weird...), and well Bastilla, Jolee, Calo Nord, Mira, Mandalore the preserver (K2 Canderous), Sion, Atton, Visas, really only missing a few... (but some are not avaible at any moment) By themselves, they are cool, i'd totally get them, but it feels weird seeing kotor cosplayers running around every corner x)
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Oh and by the way, if you have the time could you create a K1 version of the script, (just as the one I tested), Since it worked pretty well, i'd like to integrate it into my mod to avoid having different helmets for males and females, but there's no rush.
And I also was wondering, when it comes to compatibility, since it relies on modifying the OnHeartBeat script to trigger the script itself even if it wouldn't be hard to edit it, when it comes to publishing mods using it people might not have such an easy time editing the onheartbeat script, so is it possible to create duplicate onheartbeat scripts under other names which would still work, or any way to automatize adding a script trigger to it so people who use mods with it doesn't have to do it themselves?
Ps: I guess an option would be to keep track of every mod using it and create a list of the needed scripts triggered by it (i don't think there will suddenly be a swarm of people using it) and have every mod that uses it use the same OnHeartBeat script which already includes the trigger for the other scripts other mods would use.
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I don't really meant recording alien voice over, but using the in game alien dialogues, it's not like they're actually saying anything, so you can use their generic alien dialogue to make them say anything you want without extra work, where voice over do need to make good quality recording, and depending on the voices can feel pretty out of place (i remember some mods with voice overs where it kind of broke immersion every time i heard a voice that somehow didn't fit in with the game general audio feeling...)
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Can you edit the Star Forge robes to drop earlier than usual? Not many people like getting those really, and I always seem to just ignore them anyway. if not then there may be other robes or armor that most people don’t mind replacing, problem is they may already be default clothing for certain NPCs so I’m not sure how that goes, if it is just a texture or the actual body is the armor everyone else uses.
By the way, very nice improvements on the armor and the coloration. The folds look a lot better. I think you may have found a good method of recoloring them.
Yeah, some time in fine arts, actually learning how to use Photoshop and into digital painting etc does wonders xD
I did the old textures when I was a kid like 6 years ago, it had barely started touching GIMP (didn't use Photoshop at the time) and had to work with the mouse (I use a graphic tablet now).
These armors replace the Star forge robes model in appearance 2da, they're ugly to begin with and as you say you only get them pretty far into the game, so anyways the Revan's robes will replace them, but I wanted as you say an earlier chance to get them, but don't know what would fit the lore, maybe the Korriban bar merchant, or don’t know...
And by the way, I've been reading your masks overhaul topic more in detail, and getting to know better what you're doing since I just came back and noticed you're pretty new and still don't know many of the aspects of KotOR modding, so I wanted to give you a few tips to improve on your mod, I’ll send them to you by PM.
PS: Just noticed the Caucasian female characters somehow didn't got the right texture before and they ended up with the male textures, don't know how no one ever signaled it to me x)
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Finished reworking the male version of the mandalorian armors:
- Red and Blue versions only received some small color adjustments, minor corrections and improvements, small differences to the helmets patterns to make them slightly different from each other, and better alpha channels, so they don't look that different from before:
- But regarding the yellow version i was really dissatisfied with how it was before, it was a murky ugly yellow color that really didn't looked good, so i felt like doing something very different from before and gave it some major changes in style and give it an unique twist compared to the other two.
(and while I was at it I made it so it kind of matches Xander's version of teta's royal head band that I had a hard time matching with vanilla armors):
Concerning the location of the armors in game here's what i've thought so far:
- Sith soldier items: Taris Sith governor
- Darth bandon: Darth bandon fiber armor obviously.
- Yellow mandalorian armor: replaces Cassus Fett Battle armor
(who's supposed to look like this:
)
and not some weirdo wearing an ugly pink armor...
- Tulak Hord's in his tomb as said before
- Either on BOSSR for those using it if SilverEdge agrees, or for other perhaps on the mandalorian commander in the shadowlands (How did he got it? dunno, but not like any place would really fit lore, and I wouldn't make him wear it, that would really be weird... unless he wanna be a pretender...)
- Mandalorian blue robe could be used by jaggi instead of going to a duel to the death wearing normal clothes.
- Mandalorian red armor could be on Sherruk (not sure if i would get him to actually wear it though, what do you think)
As for the Revan robes I still don't know since star forge is way too late and boring as an option.
But if you've got any suggestion, or think another location might be better, etc i'm all ears.
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Yeah, i was thinking alien as to not have a mute weird vendor and not having to make voice overs, but if you don't mind either of those choices humans are just as well, or some alien speaking human perhaps, i believe there is one such guy somewhere in one of the two games (besides Sasha)
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couldn't it be made more like a quest? you give them the items as a dialogue option, they tell you to come by later and next time the module is reloaded or something like that they have a new line about the items being ready and then you can buy them? if the merchant is an alien no need for voice overs nor anything, and it would be more immersive.
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I played it for two months, I enjoyed it and then my subscription ended and i didn't bother to renew it, it isn't a bad game per see (though i'm still stingy about the fact it killed prospects for a Kotor 3 and I hate what they did with Revan), but didn't really felt like paying any more, I got a lvl max character finished it's story line, started many other classes, played all the flashpoints, etc... but at the time (dunno about now) pvp wasn't that balanced and the amount of CC was ridiculous for me, so i just dropped.
I could have kept playing F2P but don't know about now but at the time it wasn't all that appealing, reduced XP which changed the base grinding that was already considerable became huge since you'd have to stick to a map where you already exhausted everything to do just to grind your way up to a decent level before being able to move away to some other place, subscribers didn't really get a bonus over f2p since it remained pretty much the same as before they introduced f2p but instead they tried to make the f2p annoying to push people into subscription, and I hate grinding when it's forced upon you and not an option you take, so I just completely dropped it.
So I can just hope it's better now, anyways should be less bothersome the first play through, even less if you didn't got to play it the normal way, it's always worse when there's a downgrade than when you start low to begin with, but it would without a doubt be more pleasant to play on a subscription, so i'd consider getting one if I was you as VarisityPuppet said.
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Yeah, I'm rather neutral to the issue since i don't give authorship as much importance as others do, as long as people use my mods (ok, I haven't done much...) with respect and give me credit ( even if asking is always better, or at least a letting me know), this one post they made is sure full of hypocrisy, i don't think they did it consciously or with bad intentions, people very often do things they wouldn't like done to themselves unconsciously with a certain sense of self-righteousness, I suspect they just don't fully realize what they did is exactly what they are talking about in this post, but to be fair there are some of the stuff he says that they did respect: a good and quick response to people bothered by their mods being re-uploaded.
But yeah ultimately this post is what would make me tend towards a negative opinion on the archiving by Nexus, not by the fact itself which is debatable but doesn't personally bothers me (on of my mods did end up there), but by the fact that they pretend to defend values completely against said archiving and somehow deluded themselves that it wasn't the same thing they criticize in this post, it does show they took things a little bit too lightly.
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Yeah, at first it failed, but it wasn't the script, i suspect that it was the fact that bao-dur doesn't like jedi robes and i didn't account for it when i choose it as the disguise for males. Regarding spawning i don't know how it works in kotor, but the first idea that would come to my mind to keep it from sight would be to spawn it under the module's mesh (as when you glitch in many games and fall off the world....) but dunno if that's possible, regarding the coordinates, would it be possible to spawn it in relation to the player instead of the global coordinates of the module?
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Alright, i tested it out at it's simplest and it does work, the item is correctly replaced, disguise applied, and disguise item replaced by the normal one when removed, doesn't seems to be anything wrong with it
(for both genders)
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That wouldn't be compatible with any head mods, though. And would be a fair bit more work with setting up all the 2DAs, and you'd also have to directly map each appearance to each new appearance in the script, which would mean using the TSL Patcher for the script too. But sure, that is an option in theory.
Well, any head mod from an active modder could easily get a compatibility patch, but it's true that it would have a different set of obstacles.
Regarding your script i'm not sure how to test it since i've never worked with scripts, but if you have the time to fill me in the tweaks to get it into the game and proper items i'd be happy to test it out (just gotta reinstall tsl) for you in case no one better suited is willing to.
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Disguise effect wouldn't preserve the head, though. All that nonsense is just to preserve the head. You shouldn't need booleans if we're talking about mask items. The heartbeat script would only need to check if the item doesn't have the correct disguise property, which could be handled through the item tag.
That is why i was thinking of using the script to figure the appearance used by the player (with GetAppearanceType(OBJECT_SELF) as Fair Strides proposed) and have an appearance row for the disguise with the same head as the appearance detected by the script, of course it would mean having a duplicate appearance row for every single playable appearance (ignoring the 3 classes differences and using only one would be enough imho), but if it is possible to do, that would be less convoluted that your method and avoid the complication of having to figure out a way to restore the normal appearance since it would dissipate once the disguise effect is removed. There might be some issues to overcome but probably less than the head swapping which has so many steps it could easily go wrong at one of them.
Quanons many projects.
in Work In Progress
Posted
Found it, thanks
http://www.nexusmods.com/kotor/mods/245/?
Though it isn't exactly a mod but a resources pack, never got around to finish the mod he had planned (it's in particular the last two that I remember, like them quite a bit :}), besides this I've never seen them on other mods, but there could always be some mod unrelated to the lightsabers themselves that includes them so that you don't really see from the get go they're included and I missed it °°.
Anyways I'll keep them safe somewhere for next time I decide to start a new game.