-
Content Count
73 -
Joined
-
Last visited
-
Days Won
1
Posts posted by Seikan
-
-
@ JCarter:
Yeah i suspected it would require quite a convoluted process, but as you say it is tempting, if someone manages to pull it off it could be used as a modder's resource that would open the door for other modders who might use the new models available for new skins, helmets (It could be useful for Xander's masks "retexture" to avoid clipping of his new helmets for example) , etc...
@Fair Strides:
Another thing I was wondering, if you wanted to apply exactly the same effect to different characters (in the case of helmets for example, where you'd only need one male and one female appearance, do you have to make a script for every single male companion and male player appearance or would it be possible to add multiple variables on the "if(GetTag(OBJECT_SELF) == "")" so that there is a single script for all the male characters and one for females ones?
-
Sounds like it's almost possible, i actually did think about something like what the OnHeartBeat script does (a check every X time), the delay wouldn't be that much of a problem if it opened new possibilities, I think the modification you propose would work great on party members (even if it might be quite the cumbersome script) but doesn't look like it would work on the player itself since you'd be disguised to the same appearance no matter what the player base appearance is.
I really don't know much at all about scripting so i wouldn't dare take to much of your time with this, I was just wondering if it would work to get around some of the limitations of the game in general for everyone, i don't really have the time to get into it myself at this time (it'd mean learning some scripting basics while i have to prepare for moving abroad), but I thank you for your time, and perhaps my idea flies over there and someone finds an use to it, who knows.
-
Hmmm thanks for the answer, though just to be sure i want to give some more details on to what I was thinking, since maybe i was misunderstood, if not then sorry for keep this going x)
I don't want an item that allows to activate a script by "using" it like an armband or any kind of usable item in a game, so instead of using an item to trigger a scrip having a scrip that triggers when you equip an item which I think on paper might have more chances to work with the limitations of the game.
The use i imagine for it would be to work around some of the limitations of the game regarding appearance.2da, so the way i thought (of course only assuming it'd be possible to trigger a script by equipping a certain piece of equipment) was to create duplicate rows in the appearance.2da for each playable character (only for one the three classes should be enough), and use items that disguise you into the duplicate appearance corresponding to your character's base appearance which would look exactly the same except one aspect of it: you could change all the body models to simulate new armor classes, by using a duplicate of your character's appearance you'd double the number of armor models you could use and would allow to much more variety and compatibility between mods instead of having to replace the existing armor models each time you want a new armor type and have people being able to choose only one mod amonst many because they all replace the same body model.
Another use to it could be like i did for my mod's helmets disguising you into a new appearance with a head fitting inside but instead of like I did having to make an item for males and one for females have a script differentiate your character's gender to assign the correct appearance.
I know it's very unlikely that it works and people might have thought of it already, but i thought it would be a shame not to give it a try and ask for the opinion of people more knowledgeable on the matter, since i myself don't know the limits of scripting when it comes to kotor.
-
Major improvement! How will one acquire these armors in-game?
Oh right, you meant ingame... x)
Well, i've been thinking about it,
-Both revan armors wouldn't make much sense lore wise unless they are the star forge / revan armor, but then i'd be rather late, so i'm still pondering about it.
-The sith soldier style i would most likely put on some elite sith soldier along with the helmet
-Darth bandon's is self explanatory
-Mandalore's the only way it would really make sense is to put it on solomon's revenge mandalore, but first i'd have to contact Silveredge about it, and i'd have to put in an alternative for those not using
Solomon revenge, maybe on on some mandalorian. (I'd love to add some extra juice for it, but i don't really have the knowledge nor time to make quests and add characters)
-Tulak hord's would be in his tomb,
-Then i haven't put up any screen shop but i have some mandalorian armors as well ( pauses to go get a screenshot).... i'll put them on some mandalorians or shops, main problem will be compatibility, i'll have to
check other mods.
(these are the old versions, still don't know what changes i'll do to them)
And i'll see if i add any new armors, might do a red sith soldier version, and whatever other idea comes up, but only if i got the time for it.
-
2
-
-
(Updated the screenshots again because the image was too small)
I'll be uploading it here after i've finished reworking all the armors, and update it on nexus as well, but i'd expect it to take a couple weeks since i have to prepare for my studies abroad next year as well.
-
Well, I've been over some of the armors and managed to get some screenshots of decent quality so here's a little update on the work so far with better screenshots of the older versions as well for the sake of comparison, these aren't necessarily the final versions and, some still need their alpha channels, and some might get some extra tweaks but I'm rather satisfied as to how things are going (as you will see my Photoshop skills have improved a little [and xander2077's improvement of my mask does wonders too]
)
ps: Tulak Hord's armor screenshots are inverted compared to the other armors, new version is on the left side, and old one on the right)
-
2
-
-
Hello everyone, i've never really know anything about scripting, but i was wondering something, is it theoretically possible to use a script to make an item apply an effect depending on the appearance of the one using it, something like detecting the appearance of the character and triggering an effect in response?
-
I found it! It's part of Wotor (Weapons of the Old Republic), but it's not mentioned anywhere in the description, but I had the feeling it was by T7, and seems I was right
But thanks for your guesses.
Now i can keep modding without worries...
Ps:
I definitely have a lot of work to do with this:
Don't know what I was thinking when I did this horror x)
-
Well, little update:
1) Revan's armor completely redone to actually look like Revan's armor.
2) Small update on Tulak Hord's armor (might still change it a little)
3) Tulak Hord's mask redone thanks to the model upgrade by xander2077, so globally smoother horns, and a new more detailed texture.
And also I wanted to ask if anybody remembers where does the white Revan mask from the first screenshot of my first post comes from, I lost all my KotOR files a while ago (along with some personal mods, like the handmaiden underwear redone to something that doesn't traumatizes me every time she strips for training, or some extra armors
) and I can't manage to remember where I got it from to begin with.
PS: Does anybody know how to get decent screenshots from the game? The normal way has a horrible quality...
-
It was only those two and some Mandalorian masks chopped off the in-game Mandalorians but you haven't used them I think.
Regarding your issues about how to avoid clipping, actually disguise is the route I went for with the Sith helmet, I think it's worth it considering the lack of alternatives, the only real issues are that by disguising to a set appearance defines your character race so if you're in underwear or something revealing some skin you might not have your character's real skin color but it can be avoided by doing a full body underwear texture, now the real annoying part is that it sets the gender for your character so you have to make two helmets one for males and one for females models, but other that that once disguised you can equip any armor normally if the appearance row in appearance.2da is constituted similarly to a player's appearance (like copy paste of a playable appearance with a custom head (mine was a monster head which gave terrible results during the leviathan revelation scène °° ))
-
1
-
-
Hey hello, I Seikan, i was contacted a while ago in your stead to get permission for the sith soldier helmet and the weird horned one, as you noticed the texture was missing, it seems at the time i forgot to include it in the mod, but what you did with it is actually pretty much what it was meant to be, i opened a new topic about updating my mod, and you can see it in one of the screen shots, it was meant to replace the Tulak hord nonsense of a mask along with a new armor to make a tulak hord set made out of tukatas.
Anyways your reskins are pretty neat good job
-
1
-
-
Hello everyone, I'm an old modder from the lucasforums/ kotorfiles era, and a certain person directed me here, so I decided to make a little come-back before i leave abroad for my studies and update one of my old mods which had rather horrible textures into something more polished, so I'll be posting my progress here, in the meanwhile I'll post the old screens so you have an idea of what I'm talking about.
For now I only plan on updating the textures, and maybe an extra tweaking, I will update as soon as i've got something conclusive done
-
1
-
A question about scrips and items
in General Kotor/TSL Modding
Posted
I don't know why, but every time i see you post about the disguise option you give me the impression you believe that the disguise property limits the armors you can wear (but maybe i'm wrong), i did the disguise option with helmets before:
Here they are with matching armor for sake of aesthetics and because i actually made the matching armors, but they are completely apart from the helmet, i can get my character in underwear, or with any other armor in the game while keeping the helmet on as i would normally do without the helmet, the only issue as you say is that you've gotta make a female and a male version of the item which is annoying.
So sure some helmets are hard to match with other stuff, like the sith helmet is way too shiny for most armors, but many other masks like black ones, Mandalore's etc can easily match different armors without you making a specific armor for them
In this case managing such a scrip as we're talking about would only serve to unify both items into a single unisex item in the case of your mod, and the mod wouldn't have that much of an issue without it, looking for such a convoluted method for a single mod wouldn't be worth it, but if such a script could be done and understood then many mods like yours could take advantage of it like any other modding tool.