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Showing content with the highest reputation on 08/04/2022 in Posts

  1. 1 point
    This mod is looking superb so far! Can't wait to see my Hunter Killer bois done justice in HD! ^-^ Will you be applying these changes to the HK-51 droids too, or will you be sticking to 47 and 50?
  2. 1 point
    A first, but very simple request. Would anyone else here love to see a TOTJ comic accurate version of Ludo Kressh's sword implemented in-game? I've never been content with having to settle for a vanilla look for it (and inaccurate too, since he never held a double sword.)
  3. 1 point
    emulating the way kotors shading works in blender, I got this. Its a bit messy rn but its a proof of concept. Only problem is, it relies on normal maps. When I did HK-47 for kotor 1 I got normal maps working for the head, but didn't bother for the rest as it didn't make much difference. Now I need to use them again and it just fails to load, I get a popup saying 'invalid bumpmap'. I'm converting the bumpmap to tpc and everything, it just doesn't want to work. If anyone has any ideas, I'm all ears
  4. 1 point
    I was pretty certain I was going to use the same texture I had already created in blender, but having experimented with a few other options I might end up doing just that. I'd really like some feedback about this. Do you guys prefer the dark, slightly worn metal armour look that I was initially going to go for, or a brushed steel kinda look that's closer to the original, but less granular and detailed. Both of these images are in blender, so they're not going to translate perfectly into kotor 2, and I'm still working on the detail for the brushed steel, but the general look should stay the same
  5. 0 points
    This is not a restoration, it's a tweak that allows you to make Duncan a party member.