The regeneration on the Ebon Hawk option means that green zeroes pop up every time it attempts to heal you even if you are full health. It's pretty annoying, but thankfully it's a pretty easy script change to get it to stop.
// m_htb_ebohealer
// offthegridmorty
void main ()
{
//Heal all the party members and PC
object oTarget = GetFirstObjectInArea(OBJECT_INVALID,OBJECT_TYPE_CREATURE);
while (GetIsObjectValid(oTarget))
{
string sTag = GetTag(oTarget);
if ((sTag == "Atton")
|| (sTag == "BaoDur")
|| (sTag == "Disciple")
|| (sTag == "G0T0")
|| (sTag == "Handmaiden")
|| (sTag == "Hanharr")
|| (sTag == "HK47")
|| (sTag == "Kreia")
|| (sTag == "Mand")
|| (sTag == "Mira")
|| (sTag == "Remote")
|| (sTag == "T3M4")
|| (sTag == "Visas")
|| GetIsPlayerMadeCharacter(oTarget)
|| GetIsPC(oTarget))
{
** if (!GetIsInCombat(oTarget) && GetCurrentHitPoints(oTarget) < GetMaxHitPoints(oTarget))
{
int nCon = GetAbilityModifier(ABILITY_CONSTITUTION,oTarget);
if (nCon < 0)
{
nCon = 0;
}
int nHeal = 1 + FloatToInt(0.5*IntToFloat(nCon));
effect eHeal = EffectHeal(nHeal);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
}
}
oTarget = GetNextObjectInArea(OBJECT_INVALID,OBJECT_TYPE_CREATURE);
}
}
Honestly, some modders need to stop worrying about getting permission to use assets from the K1R mod. If most of the developers are long gone, they likely don't care what we do with their old mod. And as the old saying goes, 'It's easier to ask for forgiveness than it is to get permission.'
"This mod is compatible with Fallen Guardian’s Dustil Restoration."
Brilliant! These two mods are still great on their own, but being able to play them together really helps Korriban feel more like a complete experience and less like an afterthought, compared to the base game. Keep up the good work! ^w^