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Showing content with the highest reputation on 07/16/2026 in Files

  1. Version 1.1

    130 downloads

    V1.1 update This version has been tested and ensured for compatibility for the following mods: K1R v1.2 K1CP v1.10.0 K1CP+RP Demo v0.13.0 Sleheyron Story Mode and Battle Arena v3.3 STAR WARS: KNIGHTS OF THE OLD REPUBLIC TATOOINE - THE LOST TEMPLE v1.1 A restoration and expansion project for Star Wars: Knights of the Old Republic. “While searching Tatooine for clues to the Star Map, the player can venture beyond the familiar path to uncover a long-forgotten temple buried beneath the Dune Sea.” This mod restores and expands the Tatooine Eastern Dune Sea ruins, adding new quests, characters, items, dialogue, and enemies. Features: - Restores m19aa module. -New loading screen and minimap. -New quest and datapads. - New enemies, NPCs and dialogue. -New items. This mod requires HoloPatcher or TSLPatcher to install correctly. Run HoloPatcher.exe and allow the installer to place all files into your Knights of the Old Republic installation directory. Known Issues This mod modifies globalcat.2da, and global.jrl; compatibility with other mods editing these files depends on proper patching and install order. Due to an unpolished walkmesh in the restored area, party members may occasionally become stuck in walls, terrain, or beneath the map. In most cases, this can be resolved by repositioning the character and moving in different directions until they break free. Some stalagmites and cave geometry appear to float above the terrain. This is a limitation of the original area models and would require edits to the 3D geometry to fully correct. During the swoop bike repair sequence, the Sandperson and swoop bike disappear after the screen fades back in rather than during the fade to black as originally intended. This is a cosmetic issue only and does not affect gameplay or quest progression. Tools used: - HoloPatcher - ChangeEdit / TSLPatcherConfig - Holocron Toolset - DLG Editor - K-GFF Editor - GIMP -"Lost Modules Pack" by InSidious Special thanks to the Knights of the Old Republic modding community for providing a rich library of modding tutorials and resources, and keeping the game alive through years of restoration and expansion projects. Created by Caleb Behrens (JuniorModder) 2026
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  2. Version .89

    70 downloads

    This is an early release of a mod that adds the KOTOR 1 planets to KOTOR 2 with quests and content. Around 70 quests are added. Help the Republic retrieve stolen data and medical shipments. Deal with a disturbance in the Force on Tatooine. Fight Sith on Yavin. Fight in the arena on Coruscant. This is just some of what's in store. This mod adds Manaan, Coruscant (different from Deathdisco's classic mod), Tatooine, Kashyyyk, Yavin, Rakata Prime, and Sleheyron to KOTOR 2. On these planets, you will find over 70 new quests. The general feel of this mod is to add content that largely fits the style of mid 2000s BioWare games. There are quests/scenes/gags that are inspired by those games. SWTOR was also a huge inspiration to the quests. I would guess that this mod adds somewhere in the neighborhood of 8-12 hours (give or take) of gameplay if you do everything. The mod also features additional banter between companions. Currently, only Visas and Mandalore as a pair are featured. Try taking Visas and Mandalore out adventuring with you. More to come. Mod name still being worked on. How do I start? As soon as you finish Telos, you can visit the new planets. This mod does not have any main quest. It adds many side quests that you can choose to do. Much of the quests can be done in any order, though there are some quests that follow others and/or unlocked through doing other quests. A save prior to arriving on Telos is required to play all the content, though currently, starting after Telos will only prevent you from completing a minor delivery side quest to the medical bay. Some of these quests include: *Bounty Hunting: -On Coruscant, Tatooine and Manaan, you will find terminals that will automatically update you with bounties that are available (similar to talking to Zax in KoTOR1) *Deliveries: -Some people in the galaxy just want someone to act as courier and this is a good way to get some easy credits *Operations: -Inspired by SWTOR’s operations and flashpoints, you will find a Republic Trooper milling around by a shuttle on Coruscant. He can tell you more about operations which might be somewhat challenging dungeon style content *Story driven quests: Certain NPCs give storyline quests. Lt. Rene on Coruscant can get you started on one particular questline. Sometimes landing on a planet will lead to a storyline. Some storylines can only be done after others (Manaan’s, for example starts after Coruscant’s and then Manaan’s storyline is one prerequisite to start another questline on Coruscant if you also help a twi’lek at the Coruscant bar obtain an artifact from Yavin). The Hunting Lodge on Tatooine has a cryptic old man who wants you to do him some favors. *Korriban additions: The cave has an addition over in the back leading to several new modules with temples. *Dantooine addition: Over by the Kinrath cave is a path that was blocked off in vanilla that will lead you to the Grove. Upon entering the grove, you will start a new quest. *Companion Quests: -Visas Marr has a quest if you ask her some questions after getting to know her a bit. -Mira has a quest if you enter the Manaan docking bay with her and walk around -Handmaiden has a quest if you talk to her after training her to become a Jedi *Kreia's vanilla plot hook about about "Tulak Hord's lost holocron where he recorded his techniques" is now something that grants a quest of sorts. Though some things are better left buried... *On the planet Sleheyron, rumors persist of someone trying to free slaves from a local Hutt's rule. *There are some "inspired by SMT fiend fights" sort of "super bosses", usually at the end of a quest (though I can think of one who is just chilling in her temple for now). I can't really reveal much about these fights as it would spoil the surprise, but if you think about force "power levels" you might understand why about half a dozen special fights should be hard considering who you are fighting. There are a few legendary galactic figures (or aspects of them) that you can fight and some of them drop pretty good loot so come with buffs and medpacs. *More to discover This mod was voiced using AI. No other aspects of this mod involves AI. Installation instructions 1. Install TSLRCM 2. Install M4-78 EP 3. Copy the contents of this mod into your install folder, ensuring that you overwrite when prompted. A few aspects to be aware of in this mod: 1. It doesn't take into account a dark side Revan. It was specifically written to take into account both Male and Female Revan, but some characters appear in this that couldn't otherwise. 2. The mod is intended for a Male Exile, however I did make some modifications that allow a Fem Exile to experience all the content. The training holocrons for Handmaiden currently do not work with Disciple, however. 3. There aren't a lot of moral choices at this time. 4. This mod is in English. 5. Currently the NPCs milling standing around the settlements don't serve much purpose. Their little flavor blurbs haven't been implemented yet. That will be done soon. 6. This mod SHOULD be compatible with mods that replace textures except for the ebon hawk cockpit skyboxes. Reskin away other than that. 7. This mod is still being developed. The difficulty especially is being worked on. All content should be playable though. ------------------------------ INCOMPATIBILITIES: This mod, out of the box is incompatible with Newbiemodder's Korriban Expansion and Deathdisco's Jedi Temple. The mod was designed for future compatibility with Deathdisco's Jedi Temple, however. This can be addressed by a simple drag and drop optional compatibility fix in the future. A future update will include (with permission) a modified version of Newbiemodder's Korriban Expansion. Party Swap is incompatible at this time. Any mod that gives Visas Marr a prestige class is incompatible as this mod grants her one at the end of her personal quest. Ebon Hawk cockpit skyboxes are currently incompatible. Schematic Lightsaber Mod is VERY incompatible due to edits to companion dlg files and an edit to Nar Shaddaa's refuge quad module. Additional testing seems to indicate that the incompatibilities are much more serious than a cursory glance indicated. Apparently in concert with this mod, it breaks Korriban in several places due to some changes in utc files. Content Pack- Feats and Powers has been reported to be incompatible ------------------------------- Known to be compatible: Extended Enclave by danil-ch Expanded Ending by WildKarrde Genoharadan Legacy by N-DReW25 Just the those installers after you install this mod. I personally use those mods in my own build and I recommend them. -------------------------------- KNOWN ISSUES: There are some issues that may cause you some minor annoyance, but they have no effect on the actual mod. The imported modules have mini maps that are off. They still serve a purpose to let you see where you are going. The .vis files going from KOTOR 1 to 2 seem to not work all that well and have usually been omitted. This has the unfortunately annoyance of disabling some visual effects (shadows/force speed/stealth field effect) within that particular module. Certain modules have been modified so their .vis file works. These specific modules are usually because I needed a visual effect for a cutscene. Balance is being worked on and my response to reports on balance is to try and get a new version out ASAP. So if you find something to be egregiously difficult, then let me know and I will immediately try and address this. --------------------------------- The following mods and modders resources were used in this mod. Sithspectre's Sleyheyron Demo for modules and planetary icons. [K1/TSL] Modder's Resource - Holocrons by InSidious/Darth InSidious (also enclosed with this mod is a copy of that mod's readme, per the requirements of usage) Jolee's hut resource by djh269 Sleyheyron Arena modder's resource by Thor110 Expanded Galaxy v0.4.0 [MODDERS RESOURCE] 0.4.0 version by Thor110 Specialized Combat Suits for Kotor & TSL by RedRob41 Modder's Resource: Dejarik Table by: newbiemodder Dahnis Unique Look by Leilukin SpaceAlex for textures in Dahnis Unique Look Droid models animations fix By Zobizob Kashyyk cut module restoration v1.0 By Zobizob Czerka Depot Restoration v1.0 By Zobizob Terentateks in TSL by LDR Tulak Hord's lore accurate mask by The_Chaser_One Quanon gave permission for his Sith Temple mod for KOTOR 1, as well as provided the modder's resource for their Yavin modules. Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack 1.0.0 by SpaceAlex Yavin Station Hangar 1.5 by WildKarrde is here with permission. Permission granted from Quanon for modules Ancient Cave, Temple Main Chamber, and Canyon from Silveredge9's Brotherhood of Shadow's Solomon's Revenge. Silveredge9 has given a blanket permission that their mods are free for people to utlize in mods now. InSidious/Darth InSidious granted permission to utilize their K1 Lost Modules mod (Tatooine Temple module). TOR Ports: Pureblood Sith Male Player Head for TSL 1.0.0 By DarthParametric TOR Ports: Pureblood Sith Female Player Head for TSL 1.1 By DarthParametric Effix for K2 Effixian's PMHC04 Gray Reskin 1.0.0 (texture file used) Quanon for Korriban Canyon/Lost City modder's resource modules Quanon for modders resource modules used in Coruscant Arena (scrapyard games modders resource from Quanons Big Sell out) EwokKotor for Playable Ewok mdl BioWare/Disney/LucasFilm for assets from KOTOR 1 Obsidian/Disney/LucasFilm for assets from KOTOR 2 Pandemic/Disney/LucasFilm for assets from Battlefront 2 Newbiemodder for his Korriban Expansion mod, (in a future update, it will be implemented here in a modified form with permission. Said modifcations do not reflect the original artistic vision of the original mod author.) Sith Holocron for the 2018 version of his mod: Coruscant Hi-Resolution Pack, here with permission. 90SK for Realistic Skybox for Deathdisco's Coruscant mod, here with permission. Specific to KOTOR tools and plugins used include KOTOR blender, Holocron Toolset, KoTOR TOOL, mdlops, kgff, dlgeditor, kotor scripting tool, reone_tools, mdledit, Probably others as well, at some point. Shout outs: I have to say, all of the modders who gave permission for using non-modders resources assets were extremely kind and nice. Shout out to Quanon, WildKarrde, InSidious/Darth InSidious, DarthParametric, Newbiemodder, Sith Holocron, and 90SK. You were very kind! The KOTOR modding community in general for largely being so accommodating and kind. This mod wouldn't be possible without you. Nexus user BlackWind1909 was very good about providing a lot of feedback regarding difficulty.
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  3. Version 1.0.1

    269 downloads

    ======================================================== KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS ======================================================== Dark Hope and Jorak Uln's IGM HD Endar Spire Textures Recolored for TSL's The Harbinger 1.0.1 ================================= Author: ConansHair Contact: PM me on DeadlyStream For: TSL Date:06/09/22 - 1.0.0 08/01/22 - 1.0.1 ================================= DESCRIPTION: Sometime around the year 2016 I believe, Dark Hope released IGM for K1, with incredible HD textures for just about every environment. (For more info on IGM, please contact https://deadlystream.com/profile/16561-dark-hope/.) Sometime afterward, Sith Holocron recolored the IGM Endar Spire textures for use with TSL, and the results were amazing! So, with kind and gracious permission from Dark Hope, Jorak Uln, and Sith Holocron, I present to you: Dark Hope and Jorak Uln's IGM HD Endar Spire Textures Recolored for TSL's The Harbinger! What this Mod does: Updates TSL's The Harbinger's interior to HD textures in the same green/teal color scheme as the vanilla interior, with amazing results, that simple...Haha!! I have also included new Loadscreens showcasing the new interior, as an option, for those who wish to do so... Mods used in the making of the screenshots (These Mods were used in the making of the BEFORE screenshots, as well.) https://deadlystream.com/files/file/2028-harbinger-bridge-repairs/ https://deadlystream.com/files/file/1374-harbinger-hull-fixes/ https://deadlystream.com/files/file/949-tsl-backdrop-improvements/ https://deadlystream.com/forum/files/file/321-improved-peragus-asteroid-fields/ https://deadlystream.com/forum/files/file/361-replacement-peragus-ii-artwork-by-trench/ ___________________________________________________________ COMPATIBILITY: WILL NOT BE compatible with any other Mods that alter The Harbinger's interior...Should be compatible with almost everything else. Optional Loadscreens: It is HIGHLY RECOMMENDED that you download and install Sith Holocron's https://deadlystream.com/files/file/1255-replacement-loading-screens-for-kotor2-original-pack-with-or-without-tslrcm-part-1/ (All 3 Parts) BEFORE installing the Optional Loadscreens, as you can expect full compatibility with said Mod...I attempted to recreate these TO THE BEST OF MY ABILITY... ___________________________________________________________ INSTALLATION: Extract the zip file somewhere on your PC, and simply copy/paste (overwrite, if prompted) the contents of the "For Override" folder to your TSL Override directory. For additional instructions, see below:(BUGS:) Optional Loadscreens: Simply copy/paste (overwrite, if prompted) the contents of the "Optional Loadscreens" folder to your TSL Override directory. ___________________________________________________________ UNINSTALL: Simply remove the files from your TSL Override directory. ___________________________________________________________ BUGS: This Mod's files are in the TGA/TXI file format...If REPLACING any other texture overhaul Mods that are in the TPC file format, WITH THIS MOD, be sure to open your TSL Override directory and remove any duplicate TPC files, as TGA's and TPC's with duplicate filenames WILL NOT WORK in-game! ___________________________________________________________ CREDITS: ALL Credit for Original Textures goes to Dark Hope and Jorak Uln. This Mod would have not been possible without IGM, so primary credit resides with them. Credit for any Recolors goes to Sith Holocron. Again, this Mod would not have been possible without him, as I was unaware of the IGM before this. Any further color adjustments, touch-ups, and/or alpha adjustments by ConansHair. TXI's verified and game tested by ConansHair. Loadscreens made by ConansHair, using ndix UR's TSL Loadscreen Templates, and also using Sith Holocron's TSL Replacement Loadscreens as guides. ___________________________________________________________ THANKS: Dark Hope: Many thanks for the kind permission to release this Mod, and for being the inspiration for so many of us...Thank You!! Jorak Uln: Many thanks for the kind permission to include original textures with this Mod...Thank You!! Sith Holocron: Many thanks for the original recolors, for proofreading this ReadMe file, and for the kick in the pants and polite urging of me to release this as my first mod. Thank You!! Also, many thanks for patiently answering the million questions I had whilst getting this Mod ready for initial upload!! Thank You!! ndix UR: Many thanks for the TSL Loadscreen Templates! Fred Tetra: Many thanks for KotOR Tool! Many thanks to the Modders whose Mods were used in the making of this Mod's screenshots! Also, I want to thank all the Modders out there whose work I've consistently studied and learned from. ___________________________________________________________ LEGAL: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. NEITHER THE AFOREMENTIONED COMPANIES NOR THE AUTHOR ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date, but I don't wish others to do so. Usage in other mods must be requested AND approved by a consensus of myself, Jorak Uln, Sith Holocron, and Dark Hope, before your use.
    1 point
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