In case anyone is on this mod page in 2023, reading through the comments. I'm following Merek's tested moding guide including this mod and the guide is titled as 2023 verified, so this works with the current version of TSLRCM according to that guide.
I like this mod. I thought the same about empty chairs when I first played TSL. I watched it in-game, the scene became better. I also noticed a few things:
1. The camera mainly uses either shots from long distance or close-ups of main council members (Vrook & Co) that prevents taking a good look at the additional masters. Only rare shots from a medium distance allow to see in detail jedi on the left and right of speaker.
2. Added jedi-statists give off a feeling like they unconcerned about the meeting (or aren't allowed to talk). I understand that they play no role in the story, and you probably didn't want to add anything that may break the impression of such important moment, but still it turned out to be a little weird to me.
I think both issues can be solved, while only slightly affecting the scene:
Have a council member with an alien VO say one short neutral line, for example, "Is anyone want to add something?" and then zoom in camera on every added jedi-statist for a second when they stay silent, blink or shake their head (if they have such an animation). Vandar can use some very short one-liner like "Hmm...". The scene can then continue as usual.
I hope you 'll address these issues to make the scene even more immersive if you decide to release v3.0 of this mod.
Ugh. The idea of making master robes suck less visually is great. But what are Anakin Skywalker's robes doing in a game set long before Anakin Skywalker existed? Completely breaks immersion.
Please make these optional.
Is there an easy way to remove these "future" robes and keep improved master robes without breaking anything? Suppose I edit them out of Daralaa's store, will they randomly spawn in loot anyway or something?