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Showing content with the highest reputation on 04/19/2026 in Posts

  1. given how helpful Sith Holocron has been in motivating me to get my hands on all these different iterations of Scrapyard Games, I figure it's only fair that I showcase some of his (work in progress) upscaled textures. Of the ones he's done so far, the main ones he's upscaled that show a vast difference on my 1080p monitor are the textures for the Barracuda, which are miles ahead of the old ones. BEFORE AFTER The results here really speak for themselves. I'm not someone who typically uses texture upscales, as most of the vanilla textures in these games are good enough for my standards, but this here is just leagues ahead and will definitely be included in the modder's resource. ...If you're wondering why the HUD looks so blown out in these screenshots, its because for whatever reason when I take screenshots in these modules, they come out with extremely low exposure, which I've corrected in an image editor to reflect how it actually looks in game. Here's what it looked like before. Zack Snyder's Scrapyard Games much? Again, no clue why it only does this in screenshots, regardless of my brightness setting. Sith Holocron says its probably an issue with the way the lighting is baked and that I should ask for some assistance with having it rebaked in here, so if anyone has any insights on that be sure to sound off. I'll also say that its very cool that the takeoff and landing cutscenes have been found, major props to @Stoney for that. Sith Holocron and I had all but accepted they were lost to time and that they'd have to be remade from scratch. Insofar as using the 3ds Max files as a base to re-export in higher quality as per Quanon's suggestion, that's not something in my area of expertise but if anyone would like to take a crack at it, that would also be fantastic. I'm far more active in the OpenKOTOR discord than in here, so if you're interested in collaborating on the modder's resource or something else Scrapyard Games related, you'll get more timely responses over there. I'm currently in the process of asking if its allowed to post discord invites in public threads, if I get the go ahead I'll edit an invite into this post. To leave things off, as a fun little bonus to show some of the other stuff you can expect in the modder's resource, here's one of Quanon's (and seemingly Glovemaster's too, if the suffix QGM is anything to believe) Aqualaris modules, specifically 501QGM, the Recreational Zone. This one absolutely took my breath away when I first loaded it, and the screenshots really don't do it justice, I highly implore you to download the zip titled "Aqualaris" in Quanon's original post here and walk around there yourself. I'd love to know what the story behind this mod is.
    2 points
  2. I have high quality voice overs that I commissioned from Fiverr for two of the SG characters if anyone is willing to complete the SG as it's meant to be. In addition, several folks had volunteered to do the various small parts and I have those files as well. Any chance that I can get @GroovyCarrotand @Quanonre-record their cameo lines? Even recordings on your phone in a sound dampening environment (like a car) would likely be an improvement than the original recordings made over a decade ago. I've waited a long time to see these videos. I sure won't make you guys wait!
    2 points
  3. Well Aqualaris was reused in the Edge of Darkness mod by @90SK which I did some upscales for as well. I would suggest limiting the posts to Scrapyard Games stuff moving forward though as that's what the work (and the original post) is primarily about. If folks are interested in the other materials that @Quanonwas kind enough to offer, I am sure folks will make their own threads (or Discords) to discuss them in greater detail.
    1 point
  4. Definitely gonna take a look at this, despite the search for assets being mostly over. Rest assured that you and @Stoney will both be credited alongside Quanon, Glovemaster, Fair Strides, and Sith Holocron as Scrapyard Games contributors in the modder's resource. One thing I will clarify/reiterate for everyone however, if I have not made it fully clear, is that this modder's resource is not intended to finish Scrapyard Games or even encompass all of the assets of Scrapyard Games. This is in part because I don't actually know how to make KOTOR mods, the entirety of my technical knowledge in this game is module related, no scripting. I recognize this is very much backwards as to how most people learn these skills, but it is just how things have turned out for me. The modder's resource is going to contain *just* the modules, stripped of NPCs and such. With that in mind, no, I do not plan on including voice lines. If the wind ends up blowing the right way, I may *someday* make a modder's resource of every single version of all the Scrapyard Games files I can get my hands on, organized by date, but I make no promises. This, however, I could justify either including or releasing as a separate modder's resource. The Barracuda is a cool looking ship which actually appears in more than just Scrapyard Games (I have what I believe is an unfinished Sleheyron module with the Barracuda in it.) and it'd be a small enough undertaking to pluck it out.
    1 point
  5. It might be nice to have the MDL and MDX files for just the Barracuda ship uploaded to the site as an additional mod. For those wanting to add ship variety to their own mods, such a thing would probably be very helpful. For those not as familiar with Scrapyard Games lore, this is the ship I'm talking about.
    1 point
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