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Showing content with the highest reputation on 09/26/2025 in Posts

  1. 1 point
    Sure, it should be a valid choice, but I don't think it should be a choice which casters should be making lightly. Armored robes should be items which are more obvious choices for melee-focused Jedi, with casters having to carefully consider whether the defensive benefits gained from them are worth the offset (in my view). I also personally disagree with your conclusions about the defense nerfs. Your examples are valid, of course, but are also of a very specific scenario: a Jedi who invests overwhelming priority into DEX, which is often not the case. It should absolutely be possible for Qel-Droma robes to be better than armor, but the player should have to build towards that in order for it to be the case, which is where it currently stands. For most players the armor is likely going to be better--as it should be--but it shouldn't be so much better, with no penalties to casting, that it's an obvious go-to for almost all build types that aren't specifically min-maxing robe defense bonuses.
  2. 1 point
    showcase of the voice set i made for him KoTOR Weequay Race - voice and graphics showcase This is not really a race mod you can play with the original voice, it just comes of very strange, the original voice actor doesn't fit at all. He does have some new lines, "rancor bait!", "sith's blood!" and instead of "damn" i used "dank farrik!" (Mandalorian)
  3. 1 point
    Regarding the Sith Armors don't restrict force powers request, I have a personal mod I've used for a long time that changes Exar Kun's Armor, Ulic Qel Dromas Armor(in K2 and K1 if restored), and Darth Bandon's Armor (in K1), to not restrict force powers (and edits the descriptions to match the K2 Jedi Armors verbiage). I personally haven't had a strong desire to nerf the armor as well (though I'm not opposed). The thing I really dislike about the K2 Jedi Armors is how absolutely horrific they are. Some of this is just Battle Precognition breaking the game, but the armors themselves just have extremely low defenses, compared to the attainable Dex values with Robes. K1 doesn't have quite the same problem (your Dex isn't likely to get over 40, while 50+ is not out the question in K2, nevermind adding Wisdom on top of that with battle precog) The Qel-Droma robes are already +5 defense and +2 Wisdom, which is very strong, and have no Dex restriction (and Darth Revans and Star Forge robes are both better, but so late I won't consider them). Fully upgraded, Bandon's armor is 7 defense, +5 max dex, and some fire and mind affecting bonuses, Ulic Qel Dromas is +8 defense, +4 max dex, fire and cold bonuses, and Exar Kuns is +9 defense, +3 max dex. They also all require armor feats (Exar Kuns will require medium and won't be available to scoundrel players, while the others won't be available to jedi companions without a feat, so this is mostly affecting the player) Assuming you are under the affects of valor at all times, you would have a constant +5 to Dex, and Dex adrenal can add another +6, you are probably not pumping those constantly in K1, but for important fights you can use them. If you were invested heavily into Dex and had 20 base, with another +10 from items, at the end of the game, that gives you a +15 modifier, or +12 without adrenal. That would give you +20 defense in Qel-droma robes (+17 no adrenal). Exar Kuns armor obviously caps out at +12 no matter what, and you can conveniently set your Dex at 11, and go into strength. This is overall proabably still better (though your maximum defense will be lower and you do not get the +2 Wisdom) because you can focus Strength for damage. (I know that there are other issues with the effects mod cap which will reduce the value of defense bonuses, but increase the value of raw armor defense and dex mod, but that's too complicated and probably washes out anyway) I do think there is a place for some nerfing of defense values, but I don't think Wisdom penalties and the like are right direction imo. Wearing Armor as a Jedi should be a valid choice, and it absolutely isn't in either game now.
  4. 1 point
    new undies and more detailed body
  5. 1 point
    more lore accurate eyes and some other changes