Hi there!
I am trying to create new rooms in K1 jedi enclave. I reached Thor110 about this, as he has done it before, and he had really good insights about this. However there is something going wrong in the finalizing steps for this.
So here is how i am trying to do it, with detailed screenshots:
- First I create my new room model with unique names for every parts/objects... (here, I mirrored a room, in this case i mirrored m13aa_06a).
- Then i extract every model files, layout, .vis and walkmeshes into a single folder.
- Then i check in blender the correct coordinates for my new room in the layout, i edit my new room walkmesh to be perfectly aligned with the adjacent room (in this case, m13aa_01a). To do this i select the vertices from my new room m13aa_07a, then i select the vertices i want it to be aligned with from m13aa_01a, and i make the vertices from m13aa_07a jump into the exact position from the adjacent m13aa_01a ones.
- Then i add the new room to the .lyt and the .vis using Notepad++.
- Then i open Gmax/Kotormax to check the edges from the walkmeshes where my 2 rooms meet each other.
- Then i convert my 2 model files (m13aa_01a, and my new room m13aa_07a) into ascii using mdledit, with the walkmeshes/lyt/vis files in the same folder to edit the roomlinks with notepad++.
- Then i convert the 2 model files back into binary.
- Finally i drop all the needed files into override (.lyt, .vis, the new model and .wok files).
And after all of this is done, it should work, but it does not. I also edited the .are rooms to add my new one, but it does not work either. To make sure my room links were accurately taken into account, i converted back my edited models into ascii, and i noticed the edited model from the preexisting room in the game did not take into account my new roomlinks that i added using notepad++, everytime i convert it back to binary my new roomlink disappear, so there is something wrong here i guess.
Ty for any help, it'd be appreciated.