I just got done with my first run and like the others said it's a big step up from the old demo. I made a few notes while I was playing episode 1.
1.While I do miss parts of the old demo soundtrack especially the combat track (though I think I hear parts of it in one of the new ambient tracks) the new music is very good too.
2. It feels like we had more dialogue options in old demo though on the other hand there are more skill check options which I like. I also really like the addition of class dialogue too.
3. It would be nice once they are balance to the dev's team likeing that the species effects are listed somewhere outside the game.
4. I think there should be a side quest or two on Coruscant maybe serving as a quick optional tutorial to new or old players who haven't played in a while
5. The loading screens look great and both Coruscant Jedi Temple and Corellia looks good both in the retextures and imported object density. I especially love the colors of the plants in the Corellia jungle
6. I'm happy that you kept in the choice about the pc homeworld from the old demo however small of a thing it is.
7. I had a bit of a bug with the Exile gender. I picked female and Bao-Dur kept calling the Exile him.
8. I love how many different groups that are part of the story so far.
9. There was some hard fights though nothing that took me more then two tries. I was playing on difficult so I view this as a good thing. Both KOTOR were a bit too easy even on the highest difficulty. I have not tried the new difficulty options yet
10. I love the character models for the main villains
The lightsabers themselves, are fantastic. Couldn't ask for more (aside from what Obisoln said). The spawn locations, however, completely and utterly destroy this mod. You put a lightsaber, on Taris. Not only that, you put it in an area where we can get it, before we even have Bastila in the party. Just put it on the body of the Jedi on the Endar Spire why don't ya? (Just because I don't doubt that you might, that was a joke. Don't take it seriously.) Dantooine is nearly as bad. You JUST received the ability to even use a lightsaber, and oops, here's a lightsaber that's way better than the lightsaber that you just built that's supposed to be yours for life, AND it's before you even have access to crystals. The others aren't that horrific, but they're still awful. The back of the landing pad. Are you serious? I shouldn't have to explain this one. Kashyyyk's isn't half bad, but it's not even in the Lower Shadowlands. Sorry if this is coming off as harsh, but dude, this is not good. If I was going to place the sabers somewhere, the Lily goes in the Terentatek's belly on Kashyyyk. The Evenstar goes in the footlocker of the Sith Master on Manaan. The Sceptre goes either in the inventory of the Storyteller or the back of the Krayt Dragon's lair on Tatooine. And of course the Righteous Hand goes on Duron Qel-Droma's body in the back of the Shyrack cave on Korriban. As it stands now, as far as anyone that cares about balance or theme (basically anyone that isn't modding MP5s in the game) is concerned, this mod is unusable. Which is deeply sad and frustrating at the same time.
I've been waiting like 10 years for this to drop. Really liking the story and the DnD-inspired roleplay features to add to replayability. Can't wait for episode and I'm glad Logan's back to modding K2!