Good point, I did sort of consider that, but not being able to see the hallway directly across from 702KOR2c, through 702KORr to 702KORt seems like overkill, there is only 7 rooms visible now, it was 6 before I added 702KORt, but some rooms have as many as 10 by default, some even more.
Though admittedly if you run around that corner quickly enough there is only a split second in which you have time to notice it spawn in.
It's definitely worth fixing these days though, I find it quite noticeable anyway.
Speaking of .vis files, I never did get them working for the ported levels, if I recall it was the lack of a root node or something along those lines but just not having a .vis file forces the whole thing to render, which works for now.
Update :
I have been working on a custom launcher for the project and have just finished adding the ability to swap between the classes of the game in both games.
I figured because "Jedi From The Start" is such a popular mod, I would be sure to include it as an option, especially where I went to the effort of determining exactly which bytes to replace in the executable to make it possible, I also decided to make it an option for both games.