I'm thinking about doing something like this with my own mod. I'm wondering, do you know if it's possible to separate Force Whirlwind but still have Force Push be a prerequisite for both Whirlwind and Wave?
Oh, you already know about it 😅
It's the bug I wrote about here, where healing items were erroneously coded to heal potency + (skill + stat)*mult + stat instead of the intended potency + skill*mult + stat
Ehhhh. I've never used the community patch so that's not surprising. I'll bear it in mind if I ever update.