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Showing content with the highest reputation on 05/15/2024 in Posts

  1. 1 point
    No worries, I believe it is missing a few details here and there. by the looks of the error log, you do not have any changes being made to baseitems.2da IE : you have Table0=baseitems.2da in the 2DAList but you do not have [baseitems.2da] elsewhere in the .ini file. So for example references an entry for TSLPatcher to look for which is [traps.2da] [traps.2da] then references an instruction and further entry that changes values within traps.2da so in your case you need. somewhere in your changes.ini file along with any changes it might make, all of which can be added manually or generated with changes.ini by comparing an edited version of the file with an original unaltered file.
  2. 1 point
    Yes you can update utc files that way. As for the dialog, it might be wiser to just inject your edited file into the .mod directly as if a mod alters it first, something would definitely go wrong, or install it to the Override folder. Regarding append.tlk, I don't know if the readme covered it, I remember checking out a mod that already used it in order to understand the syntax. This is how I use it in my own project. The replace.tlk file is a feature in HoloPatcher for replacing existing strings, a feature TSLPatcher does not have. In order to just use the append.tlk feature from TSLPatcher I believe you would want the following. Where the amount of StrRef entries match the amount of entries in your append.tlk file, you can then reference that StrRef value later in the changes.ini as I do with the following planetary.2da entry. I hope that helps.
  3. 1 point
    Unfortunately it is difficult for people to properly write the documentation while simultaneously writing the programs themselves. That I know of there are a few undocumented features in TSLPatcher, though the only one I can currently recall is the one I used most recently which is the HACKList which is now documented in HoloPatcher's readme.
  4. 1 point
    I think that's an oversight by the writer of the readme so you aren't actually missing anything, you are correct. Place them in a separate folder for now, but after generating your changes.ini file, all of the changes you have made to files should become instructions in the changes.ini file, at that point you will want the original files for the reason it mentions. To be honest I would potentially suggest using HoloPatcher as it has a few new features and is actively being developed at the moment.
  5. 1 point
    Hi everyone I'm posting this update in part to show you guys some images and the Intro Movie/ crawler mockup. I'm posting the mockup video in hopes to find someone who can do the real intro movie for the mod. The mockup is done in Blender. The person could take this file and make it look better. At the end of the video you see part of the space station break off,. There would be an explosion there. If anyone is interested in doing the actual intro video, please contact me by DS message. Link to video: RoR intro movie mockup