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Showing content with the highest reputation on 05/10/2024 in Posts

  1. 1 point
    I decided not to publish. New textures for wounded soldiers. You need to delete the .tpc files of the same name. Diversified_Wounded_Republic_Soldiers_On_Taris_Consoles (textures).rar TOR_MedPanelScr (textures).rar
  2. 1 point
    Should be simple enough then, TSLPatcher's ChangeEdit can automatically generate the differences for the 2DA files and from there you can probably just add the dialog and character sheets to the override folder. Just edit her character sheet accordingly after tracking down which level contains the correct character sheet.
  3. 1 point
    TSLPatcher comes with a readme and a program for generating the changes.ini file for various filetypes. One thing to note is that there is an outdated version of it floating around which is worth avoiding. As for HoloPatcher, there is a readme on the GitHub page here. How much does your mod change exactly?
  4. 1 point
    That's a .bik movie file in the Movies folder. "02.bik" so you would have to do some video editing or reconstruct the scene in-game. I was looking at reconstructing that sequence in-game a while back for my port of the first game, but it will probably be a long time before I look at the idea properly.
  5. 1 point
    I would suggest not using KotOR Tool for much besides extracting files, even then it's usually easier to just use ERFEdit, HolocronToolset is also an option to consider. Though I don't know what it might mess up when it comes to dialog files but it has been known to cause issues when it comes to editing files. Also I would suggest looking into TSLPatcher and HoloPatcher for applying your changes when releasing your mod so that changes can be properly applied to the games files. You're welcome and as I mentioned, there are probably a few other branches within that specific dialog that would need removing. I'm not sure what the issue is here, I always have both installed so I have never encountered this problem.