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Showing content with the highest reputation on 04/16/2024 in Posts

  1. 1 point
    Ah, a mistake on my part. The shadow flags were enabled, but the files were ancient and apparently the model classification wasn't set to Character, which caused the shadows not to render. I've changed that and re-exported them. Tested in-game and shadows work as intended now. Attachments don't seem to be working for me at the moment, so you'll have to grab it from here.
  2. 1 point
    Oh, good eye! Yeah, I think that sounds like a really good solution to restore the sublevel and alternate way to disable the turrets while also keeping the Twi'lek coward. Completely forgot the line about the lieutenants, so moving a couple enemies around sounds like a great solution that wouldn't too drastically alter the difficulty/design of the Vulkar base. I'm 100% behind this!