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Showing content with the highest reputation on 12/29/2023 in Posts

  1. 1 point
    The paid version of ElevenLabs: https://elevenlabs.io/speech-synthesis I still have the AI Selkath template ready for more English Selkath VO, I was planning on doing Ithorak, the Ahto City Police and Judge dialogue all as AI generated English but since ElevenLabs has a word count limit per month (which is massively increased by paid tiers) I decided to stick with just Ithorak so I may use my remaining allocated word count for other AI projects. All the Ithorak and Kavar dialogues need for them to be released are lip sync files.
  2. 1 point
    Big upgrade in KotorBlender version 3.8.0. Most importantly: Instead of choosing a normals algorithm on import, KotorBlender now automatically merges vertices with exactly the same position, while storing imported UVs and normals as part of the edge loops. Conversely, when exporting a model, it will split vertices with exactly the same position, but different UVs and normals. This makes modelling much more straightforward, because you don't have to manually join and split vertices every time. One-click lightmap baking is now possible via KotOR → Bake Lightmaps. KotorBlender will automatically prepare object materials for baking, hide non-lightmapped objects and restore everything to normal when finished. Note that, while it works out of the box, you will want to tweak some settings, as described in README. Material import has been rewritten, adding support for environment maps, bump maps and transparent objects. This is effectively how KotOR would look with phyiscally-based renderer. As a bonus, previous version of KotorBlender has added support for loading TPC textures directly, so you don't have to convert them to TGA anymore. As for future plans, I'm considering adding minimap creation tools, and rewriting animation export to enable armature-based edits.