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Showing content with the highest reputation on 10/03/2023 in Files
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1 point
Version Demo c.06
720 downloads
Bioware: For such an amazing game! Obsidian: For such an amazing sequel! Feat. ThePal - Song For The Masses (Creative Commons Attribution) Fractal Flame algorithm used created by Scott "Spot" Draves Sound Effects by BlueZone Corporation Opening Crawl made with MakerMoon Fotor.com AI Reimaging and Editing tk102: Scripting Knowledge Stoffe: Scripting Knowledge Darth333: Whereami Armband & Scripting Knowledge 90SK - Manager/Fixer N-DReW25 – Setting/Manager HARIII – Level Prototypes/Manager Thor110 – Red GUI, Expanded Galaxy Project & Developer Adviser Guru bead-v – Developer Adviser Guru & K-GFF Research Fair Strides – Developer & Developer Programs, NPC Auto-Level, ModHex, K-GFF Research Sithspecter – Sleheyron Model Developer DarthParametric – Jal Shey Skirtless Model, TOR Sith Pureblood Head Port, Workbench Camera Tweak VarsityPuppet – Armored Robes Model & Developer Adviser Bullobrien – Talon/Yimille Original Skin svösh – Mech Malak Original Texture Malkior – Foliage Texture Guru tjsase – M4-78 Movies Uncompressed 1.0.0 newbiemodder – GONK Droid Darth_Sapiens – G0-T0 Overhaul RGB – Cloth Texture Guru NiuHaka – Dread Cyborg Skin RedHawke – Sith Hood Model Koolizz – A Closer View Camerastyles.2da Quanon – Yavin IV Models and Level Modeler InSidious – K1 Lost Modules Pack Stoney – Ebon Hawk Placeable deathdisco – Meditate Script Imptactular – Yoda Model Animation Fix Marius Fett - Lightsaber TOR Hilts and Editing Logan23 – Content Editor and Developer, Plot Editor Based on Star Wars by George Lucas IN MEMORY OF LucasArts This mod replaces Knights Of The Old Republic II: The Sith Lords It will totally reshape TSL into Knights Of The Old Republic Edge Of Darkness Enter the console code "warp 091ebo" Future content including additional side-quests, planets expanded, and party members. You are welcome to inquire about addons, ideas, and mods for Edge Of Darkness. Locations include: Thyferra, Raxus Prime, Dromund Kaas, Tatooine, Zeltros, and 6 other planets. It was inspired by older text-based games It is meant to be a throwback to 2004 gaming. It was created over the course of 8 years by 90SK & Holowan Labs Special Thanks: DeadlyStream.com & LucasForums.com OPEN ENDING / CLIFFHANGER Launcher Confirmed for disc version / Disc version working. Please start a new game to use the mod IMPORTANT DISCLAIMERS: This mod cannot be uninstalled. I recommend you clone your TSL directory to install it, so you can swap back and forth. V-Sync Setting is Required to be "On" In Edge Of Darkness You must disable “Frame Buffer Effects” in your TSL Graphics Settings Menu In-Game. Delete your previous Override out of your Edge Of Darkness directory before updating to most recent Please know that you will have to reinstall TSL to uninstall Edge Of Darkness. Run Holopatcher at your preferred processor bit rate. Select your installation directory and preferred version of EoD to Install. Click Okay and allow installer to complete. You must start a new game, and a fresh installation of KOTOR 2 is “required” to install, unless you're updating your version. Please make a new OVERRIDE and MODULES Folder Permissions: Please do NOT claim credit for this mod and do not use assets from this mod! NOTES: Please reinstall your TSL if you want to Uninstall Edge Of Darkness. Known Compatible Mods (Use the following mods for Edge Of Darkness): TSL Vibro-Weapons HQ High Quality Blasters for TSL by Sithspecter CHEATS in EDGE OF DARKNESS: warp 091ebo – Go back to the Ebon Hawk giveitem killsaber – One Hit Kill Lightsaber giveitem d3_location – WhereAmI Armband After that, Copy/Install your downloaded mod archive into the Knights Of The Old Republic 2 directory containing Edge Of Darkness. Please consider this mod a WIP Concept Beta that is being shared for ideas and fun! Contact 90SK on ModDB.com or DeadlyStream.com for Questions/Comments/Ideas Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
1 point
Version 1.0.0
2,645 downloads
This mod adds the head model of Sith Warrior companion Jaesa Willsaam from The Old Republic MMO as a selectable player head for female characters. N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus A few notes: While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair mesh is currently using skin weights and is fairly rigid. Possibly I may add a danglymesh version in a future update. The underside of the hair at the back of the neck is fairly bare. I may add some additional hair elements in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Acknowledgements: Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script