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Showing content with the highest reputation on 04/10/2023 in Posts

  1. 1 point
    Hi, I'm porting the content restoration 1.8.6 mod for xbox, I've already solved several things, but I have several errors with the Module folder, this folder contains several .mod files, several of these work without problems, but others generate errors How to say that the game is damaged, or that the characters appear totally black, I was checking the module folder of the xbox and it has the files in rim format, so I think that if it becomes rim, the xbox will take them without problems , something similar to the textures, that the mods bring the textures in tga format, but the xbox standard is txb, and when converting the textures to txb the mods run smoothly and without problems on xbox, so I assume that would be enough to solve the problems that remain in restoring content for xbox, the problem is that until now I had never touched any mod that affected the module, so I have no knowledge of how to do the conversion, does anyone know of a way or method to be able to do that mod to rim conversion? Thanks in advance for any help you can offer me. I share some prints, of the moments in which the . mod on xbox and when they have failed .mod works: test i play on xbox .mod failure:
  2. 0 points
    You did put the file I have sent you in the Override folder, right? If you did and the option does not show up there in the screenshot you sent me, the only possible reason is that the Mis_MissionTalk global has a value different from 6, 7 or 8 in the saved game you are using to play. I can prove it to you by sending you another version of the dialogue file that will work but it will work because something is wrong in your game there. Drop the file I have attached in the override folder and you should see the Griff option. But that doesn't mean that your game is "fixed", nor the dialogue with the Czerka Representative. tat17_10czerk_01.dlg