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Showing content with the highest reputation on 03/05/2023 in File Comments

  1. 1 point
    Yeah, and--as you may well aware of too--in that case it should be directed to @DarthParametric especially for his `Fixed Hologram Models and Admiralty Redux for TSLRCM` mod. It fixes that part of the game, and without it most likely all attempt trying to retexture the [holo] overlays will end up unpleasantly. To be fair I played TSL only recently enough so I wasn't aboard the "x-ray faces and visible-eyeballs issues"-ship like it was couple years ago. But yeah, looking from playthrough footage on the net it looks pretty horrible. Thanks, glad that you see it that way. Actually the scanlines were also there in the vanilla, it's just they're different in several ways. Oh, you mean the greenish-K1-style like this? -- if yes then I actually planned to include it with the initial release, but hold-up until I find it necessary. Think I'll ship it with the next-update, since I currently working on the animated-version of the overlays as well, which pretty much goes like this: Yeah, I agree with you on that, and actually is in my interests regarding their version also.
  2. 1 point
    I'm so glad we never have to see those horrifying x-ray faces and visible eyeballs ever again! This implementation is so well designed that it looks like it could have shipped with the game and the additional scanlines were a nice touch to make it stand out more. Out of morbid curiosity though, is there any way to add color to the holograms in a similar visual style to Kotor 1? I'm a huge fan of the Prequel era holos, but the way Bioware decided to do something different made the game feel more like it took place at a much earlier time and helped the game feel more unique at least in my opinion. If it's outside of your interests or scope, I can understand, but I figured I'd ask.