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Showing content with the highest reputation on 06/13/2022 in Posts

  1. 1 point
    So, with the help of Dark Hope, she managed to figure the issue. Some areas need to be erased and others extended, I don't know why but that's how it worked out. I'm working on updating the texture.
  2. 1 point
    Ah, that's good to know, still learning the ropes on how this game works. In that case it sounds like it should be fairly straight forward Natural Law. Use one of the two tools I mentioned to do a straight conversion, and then use a 2da editor to remove the texture entry, if there is one, for HK in appearance.2da.
  3. 1 point
    That has nothing to do with the model. It's due to the textures being overriden by appearance.2da. Odyssey has no problem dealing with multiple texture assignments per model. Half vanilla game content works that way.
  4. 1 point
    I did this for my own game. You can do this with either MDLOps, or the Kotor Blender extension for blender. I will warn you, however that because of the way that HK is implemented - with more than one texture file assigned to the entire model - the conversion process was not straight forward. While a straight conversion allowed me to get the model in game, it did not however work with it recognizing the multiple textures. Personally I opted for resizing the UV's and moving them all to a single texture, since things like a 4k map for just the head seemed overkill to me. There may be a simpler way of getting TSL to recognize all the single textures, however.