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Showing content with the highest reputation on 05/10/2022 in Posts

  1. 2 points
    It's not really. Feats are hardcoded. Potentially some scripting could replicate feat features, but almost certainly not something like stealth run.
  2. 1 point
    Pretty sure they're all dummied NWN hooks, but it would be pretty funny if they worked all along and no-one had ever checked. Okay, so I went and tested them just to be sure, and they do actually work if you put a script in them. Minus the ones which obviously can't trigger in KotOR like the multiplayer ones, anyway. It'd be a bit of a pain to fill them up for every module to get consistent behaviour, but this is actually a pretty big deal in terms of what new feats can be added. The onPlayerLevelUp hook especially. But this doesn't really help the OP, because there's very little GUI stuff in there.
  3. 1 point
    Camouflage was written as a power to let Juhani stealth without equipping a stealth belt. That made it into the game, as Juhani's feat Force Camouflage. There's nothing to restore other than maybe the icon, no script was written for it. Some of these abilities have descriptions left in the dialog.tlk, you can read them there. Fundamentally, you can't implement Special Abilities in the way they were originally intended, which is a button you can press to do a special move. You can do those as force powers, or items like armbands, or as procs, but not that.
  4. 1 point
    Salk, Like everyone here, I am here to learn how to mod Kotor 1 and 2. I am happy to help when I can. And don't mind getting corrected when I am wrong