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Showing content with the highest reputation on 01/22/2022 in Posts

  1. 1 point
    Well, you're half-right but I assure you there's more use-cases than that The problem with this is that in K1 you can't add feats through scripts. They added that functionality in TSL. So you can have a computer console swap out hides for the player to give them different bonuses, but it can't be framed as a feat. Consider using a key item or journal entry instead to track which specialisation is active. The other three boxes are for natural weapons. Claws and bites and such for monsters.
  2. 1 point
    Wrong section, this section is mostly for automatically generated posts that come from mods that are published in the downloads section. Try https://deadlystream.com/forum/23-general-kotortsl-modding for modding issues. That aside, I have no idea what a 999.mod would be, where is that from?
  3. 1 point
    Man, cant believe its been two years already. Ah well, continuing to hope that we'll see a release. Do you have any more information or previews on the mod's scope/content you can share?