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Showing content with the highest reputation on 11/10/2021 in Posts

  1. 2 points
    The Qel Cay Droma robes from the comics could be made using the onderon soldier armor model from tsl as the base. I saw a lore friendly reskin of the normal jedi robes that mimic the comic style robes and i liked the idea.. than I saw the onderon soldier and a light bulb went off in my head. It's the perfect model to use to make some custom Qel Cay Droma robes, CAN SOMEONE PLEASE MAKE THIS A THING?
  2. 1 point
    You can use the Model Viewer. No fancy shading and things, but it does allow you to preview your texture changes in a few seconds.
  3. 1 point
    Published version 3.2.0. Thank you guys for asking and making me look at things more thoroughly. I've fixed some custom meshes related issues, particularly modifiers not being applied on export. More importantly, I've added an option to merge duplicate vertices and mark sharp edges, which is a similar feature to smoothing groups in Max. This is important because KotOR models have a LOT of duplicate vertices, which is exactly how smoothing groups work - they create additional geometry where surface needs not to be smooth. Same result can be achieved with sharp edges and Edge Split modifier in Blender. Some example screenshots: New Import Options Normals Algorithm = None (normals are ignored) Notice sharp edges on the head, despite normals not being imported. That is because of duplicate vertices. Normals Algorithm = Custom (MDL normals are used as is) Notice how smooth edges on the left arm are. There are duplicate vertices there, but custom normals make them look smooth. Normals Algorithm = Sharp Edges, Sharp Edge Angle = 10 degrees (duplicate vertices are merged and sharp edges are marked) Notice how edges on the head are still sharp, despite duplicate vertices being merged. That is the result of these edges being marked as sharp. Unfortunately, edges on the left arm were not marked as sharp, because we could not merge duplicate vertices there - they have different UV coordinates. This happens on more than one model - maybe I'd need to improve the algorithm in the future.