Leaderboard


Popular Content

Showing content with the highest reputation on 07/03/2021 in File Comments

  1. 1 point
    That's good to hear! You wouldn't believe how many times I've restored something, and years later another guy restores the same thing in the EXACT same manner as I do. At least your restorations here are original! I actually like your choice here a lot more than Hassat's mod not going to lie. You seem to do something that modders who seek to create "pure restoration" mods would *never* want to do (And would only do so in dire circumstances), use custom content. In this case, you've diversified the original items which had repeated textures and tried to give them a unique spin with vanilla appearing reskins. Even though I'd consider myself a "die hard restoration perfectionist" your mod here is still a very tempting pick for my restored content playthroughs. I noticed 502OND.mod inside the mod folder, my best guess is that Geg the merchant sells yours? But if you modified Geg's merchant utm file, why have a .mod to begin with when you could inject the .utm directly into the .mod (Which should be present as most users should be using TSLRCM). Here I am calling myself a "die hard restoration perfectionist" in my other reply, in my Onderon Item mod I remember replacing all of the Beast Rider NPC armor with the flight suit with an optional install to replace the Sith Beast Handler in the palace (the one zapping the Drexl) with a Beast Rider wearing the armor. Ohhhh. So while my mod simply restores the unused icons for the D-Packages only, you've created unique D-Package icons for each and every implant whilst also implementing fixes to other implants. Very good! I would've made the Militia Armor something you'd be given once you agree to help the Militia, but I see no fault in your option. If the armour is given to you, the player could overlook the item being given and defeat the mercs and play the game without realizing a Militia outfit was added to the inventory. Plus, if you had a script to forcibly equip the armour on the player, you'd have to ensure the script doesn't delete the armor item being worn before and no doubt you'd have players complaining about being forced to wear Medium Armor (Plus, I think Consular's don't get medium armor feat). Zherron could drop the armor on his loot, but then that's Dark Side restricted. Maybe the Administrator gives you the Armor as a reward for saving Khoonda, but if you fought for the Mercs or betrayed the Militia mid-way you wouldn't get the armor. Having the Pazaak Card restored for Dendis Dobo is a good idea I must say! I never knew it was even cut to begin with.
  2. 1 point
    Hey thanks for the feedback! I was aware of most of those mods, there are some differences in how they are implemented however: Hassat Hunter restored the armband as-is and placed it in the Telos academy while I gave it a new vanilla-like icon and placed it on the Hawk hidden compartment. Both your mod and mine provide a partial restoration to the beast-rider suit as in appearance and descriptions were come up by ourselves and not Obsidian (And stats in my case). Besides the difference in where the suit is obtained, your mod also restores other items which I don't intend to and alters the Beast-Rider on the docking bay. Our choices for the d-package implant variations are different and I also restore and modify icons for other implant categories, and fix the cardio package and pheromone packages being swapped in usefulness (and price) as far as the loot and crafting systems are concerned. The militia armor can be found inside a new box in the Khoonda building garage and the pazaak card can be bought from Dendis Dobo on Telos. I originally wanted for it to be bought on Onderon (missable), but I couldn't find a way to place it that satisfied me without going into too much work just because of it, so I gave up on that for now. Might change it again later though...
  3. 0 points
    Many thanks StellarExile! Two sets of militia armor are currently obtainable when you gain access to the Khoonda building garage. The mando armor is a mix: the marine colored leather/mesh underlay is a heavily edited redrob's while the front light cyan pieces are purely his (edit: also the side purse). The rest was just me. I'm not sure I'm certain how it's pronounced either, my best bet is a series of *oinks*.