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Showing content with the highest reputation on 05/24/2021 in Posts

  1. 2 points
    View File Larger Text Fonts for KOTOR WARNING: 11/29/22 - It appears that the "big" font size category is causing crashes for people attempting to open certain lockboxes in the Taris Undercity. Other sizes, such as "verybig", are unaffected. I will be working to recreate and fix this issue over the weekend. For now, I recommend players either choose a size that isn't "big" or uninstall this mod until the issue is resolved. Sorry for any inconvenience! Have you tried playing KOTOR 1 at high resolution? Then you may have noticed the text does not scale properly. As a result, text can look embarassingly small. Fortunately, this mod contains an assortment of font files that the game can use. They are organized by various sizes with the 3 kinds of text the game uses; they are also interchangeable! Using these files should give players an easier time when playing in high resolutions, customizable to everyone's needs. Hopefully everyone who wishes to play KOTOR 1 in high resolution will have a more enjoyable experience, and that one of the more common problems facing the community has been properly addressed. The attached file is a compressed archive that contains a ReadMe file, and a folder containing each set of fonts. READ THE README FILE BEFORE INSTALLING! The ReadMe contains an important explanation of what each font folder is, and instructions as to how to properly install the mod. Improper installation could lead to very unreadable text! DISCLAIMERS: You will NOT be able to see small numbers, the count of grenades for example, via the HUD. This is a problem with the game itself & how it handles larger text inside smaller HUD elements; I am unable to fix this. The game is simply too old and we don't have access to its source code (yet). This mod is NOT compatible with KOTOR 2 TSL. This mod only exclusively works with KOTOR 1. If you are using the Steam or Mobile versions of KOTOR 2, you shouldn't be experiencing this problem anyways. As far as I know, there are no compatibility issues with other mods. However, if you come across any problems or something not working as intended, please let me know here or via my Discord: Xela#6419 If you are only playing the game at 1080p or less, this mod may not be necessary. Text only stops scaling up to 1080p resolution (as far as I know). It's possible this mod will only cause issues if you play the game at less than 1080p resolution. These fonts were NOT my creation! They were found and extracted from the Russian 🇷🇺 version of KOTOR which inexplicably has larger fonts with a variety of sizes, on top of being able to work in English as well. I was also not the first person to discover these files, that credit belongs to user Drazgar! https://deadlystream.com/profile/44945-drazgar/ I do not claim these files to be my own, I simply uploaded them here to share with the community after not finding them anywhere else. Submitter sovietshipgirl Submitted 05/19/2021 Category Mods K1R Compatible Yes  
  2. 1 point
    Since TOR released a set of the Star Forge robes not too long back, I figured it might be a useful basis for a hybrid version with the vanilla cape and loincloth (the TOR version is only painted on) married to SS's flowing robes animations. At this point I've done the initial import, scale, and pose, and am now ready for the transfer to the KOTOR rig. Thanks to the Blender I/O script, I was also able to bake out the tinted textures, which is much easier than trying to approximate it manually as I have had to do in the past. Here's where it's at currently: I still need to fiddle with a few bits and pieces, and there will no doubt be plenty of tweaking to do once the rig transfer is done and I can test out animations. I also have some folded down hoods taken from other sets that I will try to marry to this torso for a hoodless/maskless version. But that will require a fair bit of massaging to get them to fit, so I'm saving that for later. Still not sure about the cape. I think having it white as well would be a bit too overpowering, but I'm not entirely sold on the brown. And I haven't done anything for the DS black version as yet. Since there's no TOR version of that colour scheme for this set, I'll have to cobble something together myself.
  3. 1 point
    After looking around on the forums, I realized that editing the GUI of KotOR (and possibly TSL) is quite painful and most people use K-GFF (very great tool, but not visual). I then found xoreos-tools (part of xoreos - a very cool open source project). So this weekend, I started up making my own version of a tool which should help a lot with the process of laying out things nicely. The project is not fully complete, but it is ready for some beta testing! A few features so far - Visual display of all images (I think) + bounding boxes - Supports drag + drop / resize - Nested view for only what you care about (cleaner than K-GFF) - Cross-platform - works on linux / windows / mac (with caveats) - Light / Dark Mode for all of you who look at too many bright things (like I do) Getting Started Guide: https://github.com/amcolash/kotor-gui-editor/blob/master/README.md Release Page: https://github.com/amcolash/kotor-gui-editor/releases Source Code: https://github.com/amcolash/kotor-gui-editor Changelog 0.0.4 (9/17/2020): First Public Release