Im trying to retexture Nar Shaddaa's Main area, the Landing Platform, but when adding lights to the NAR_fl08 they look totally dim. They are cubemap based for extra brightness; this worked always so far, but not with NAR_fl08 somehow. I did try Txi commands "blending additive & blending punchthrough" with the same result.
At the screenshots you see other cubemap based "lights" textures, which are illuminated correctly for comparison.
Do you guys have an idea what causes this & help me out? Any ideas are greatly appreciated!