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Showing content with the highest reputation on 12/01/2020 in Posts

  1. 2 points
    Initial port of the TSL version: Guess I'll have to do some TSL portraits as well, bleh. Edit: So I have fixed an issue in TSL with the prologue where the unconscious player had mangled eyelids with the eyeballs clipping through. Added an interposed supermodel with a tweaked dead3 animation to resolve it. Unfortunately there's a similar thing at the start of K1, but that's a tougher nut to crack because that scene uses stunt animations. While I could add some custom anims for that scene, there's no way I can restrict it to only the Pureblood appearance due to a lack of appropriately granular scripting functions. The best I could do would be to restrict it to non-vanilla female appearance rows, but that would mean it would affect any custom female player heads in that scene. Plus it would require editing that opening DLG, which is far too intrusive for my liking, so I'll probably have to leave it as-is. Edit 2: Now available. Figured I should get this out by Cyberpunk Eve lest it get pushed back to 2021. K1 - https://deadlystream.com/files/file/1796-tor-ports-pureblood-sith-female-player-head-for-k1/ TSL - https://deadlystream.com/files/file/1795-tor-ports-pureblood-sith-female-player-head-for-tsl/
  2. 1 point
    Anything is possible, although I question the sanity of anyone actually wanting it. You'd pretty much just take a regular saber, add some subdivisions to the blade planes, add a solid rod down the middle with matching subdivisions, then just shuffle some rows of verts side to side to get the zig zag effect. If you wanted to keep it as a saber you'd also need to change the default scale of the central rod and add keyframes for it to the on/off anims. Texture-wise you could try a more star shaped blade plane texture to try and get a more wavy edge like the picture, but I don't know how that would turn out.
  3. 0 points
    If you're looking for some dialogue or storyline details, I can help out as well. My interests generally lie in the realm of editing, but I can see about making something consistent with your planned story.
  4. 0 points
    Sounds like fun. I would need to look more into your mod's storyline, maybe play through whatever you have. If you have any notes on character concepts and such, that would be great as well. Is there a current link to what you've got? You can send it to my gmail account of Allronix1
  5. 0 points
    Hello there, Sith Holocron said I should chat you up regarding dialogue writing. I did do a dialogue pack back in the Holowan Labs days on KOTOR 1. Added about 20 pages worth of (subtitle only) dialogue. Good times. I also tended to tweak dialogue for other modders. What kind of help do you need in that regard?