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Showing content with the highest reputation on 10/04/2019 in Posts

  1. 1 point
    So far, I've only come across one small bug that I don't think anyone else has mentioned. It is extremely minor, but I figured I'd bring it up... The human bounty hunter (tar02_bountyh022) who tries to extract Davik's payment from the old man in Taris' Upper City South has mismatched head/hands. Could have something to do with the fact that this bounty hunter used the "Smuggler_01" appearance on the original Xbox version, rather than "Smuggler_02".
  2. 1 point
    Far as I can recall it does working with hex editor only if the characters are at the same length. I see LTS_Bwall01i with JTS_Bwall1ai are identical in characters so it should have work. Yes, it is possible to change the texture name directly using MDLedit [that unreleased version is safer to use with models that has tangentspace flag enabled like most area does]. Either you want to convert the model to ASCII and then changing the texture name via a text editor or directly change the name via the program itself both should be working. You can access the - Edit \ Textures ... tab on the program then double-click the relevant texture you want its name changed. Though I usually surf through the specific Mesh for the texture then right-click > Edit values and change the texture name/Texture 1 from there.