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Showing content with the highest reputation on 08/18/2019 in Posts

  1. 1 point
    Yeah. That's likely a bug in the original game. Basically, the .TGA files have Alpha (Transparency) information that the TXIs use to generate the reflections (cubemap) into the skin. However, for some reason the Appearance.2da uses the "default" setting of six asterisks instead of specifying which cubemap to use. It's a bit complicated, but the gist of it is to download Kotortool and use its built-in 2da editor to change the Envmap section from six asterisks (*) to whatever Envmap the TXI says to use (I believe it was CM_Specular) You can open the TXI with notepad or any text editor, and there should be one line that says "Envmaptexture" followed by whatever cubemap it needs. The reason removing the TGA files fixes the transparency is because the Alpha data inside the texture is what causes it. Removing the TGA and TXI is effectively removing the mod. Alternatively, you could just remove the Alpha information by opening the file in Photoshop and turning the Alpha channel 100% white, but doing so will also make the bumpmap not show as it requires the cubemap to be visible. (If I recall correctly)
  2. 1 point
    @A Future Pilot Last year I sent some possible changes to be added, were you able to implement the below changes (a lot are entirely subjective of course ) ----------------------------------------------------------------------------- Statistic Changes: HK's statistics: - I've changed HK's Strength from 16 to 10, as it's a useless attribute for him. I've then added what I've taken onto his Dexterity so it was originally 14 but now it is 20. ----------------------------------------------------------------------------- Reward / Loot Changes: Upper Shadowlands Captain loot change: - He carries a Sith Tremor Sword but it doesn't drop, I have now changed this. Korriban Sith Torturer loot change: - He originally drops a green crystal, which made no sense, so I have changed this to red. Jedi Masters loot change: - The jedi corpse in the last module on Tatooine originally has a Jedi Master Robe and a Blaster Rifle, I've changed the Blaster Rifle to a Blue Lightsaber. Unknown World Footlocker credit swap: - In the Temple you get 5000 credits in one of the placeables, I believe this was a joke by the developers as it's not needed at that point. I've changed the credit drop to one of the Leviathan placeables instead. Manaan Republic Representative reward change: - In the vanilla reward script after you complete the main quest on Manaan you are provided with 500 credits, Cardio Power System and the line: g_w_sonicrfl003, which isn't an item template in the game. So I've changed it to the Arkanian Sonic Rifle's UTI (g_w_sonicrfl03). Yavin Merchant item change: - You can now buy the Advanced Agent Interface mask a lot earlier as it becomes obsolete later in the game. -----------------------------------------------------------------------------