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Showing content with the highest reputation on 08/14/2019 in Files
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1 point
Version 1.0
2,781 downloads
TFU Lightsaber pikes for TSL Author: DeadMan Description: This mod adds lightsaber pikes which Shadow Guards used in The Force Unleashed. You can build them at workbench when your character reaches level 8. They deal same damage as doublebladed lightsabers, but not upgradable. Also you can optionally install them for sith assassins. Installation: Step 1: Just run the installer. Step 2 (optional): If you want sith assassins to use these pikesabers instead of the quarterstaffs, copy files from included "sith_assassins" folder to your override. Known Issues: There are currently no known issues or problems with this mod. If you do encounter any issues or problems, please let me know. Conditions of Use: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP. Anything else - be my guest, use like you want, just give credit to me. Special thanks to my brother for providing me a lot of hi-res TFU screenshots. No pixels were harmed during creation of this MOD... well, maybe one or two... but they were bad pixels anyway! THIS MOD IS NOT SUPPORTED BY LUCASARTS, BIOWARE OR OBSIDIAN. -
1 point
Version 1.5
77,347 downloads
WARNING: You must download all seven (7) parts of the BoS 1.0 before trying to unpack them. The unpacker should unpack them all in a row if you start unpacking the .part01.rar file!!! A note about the 1.5 bundled release: The 1.5 bundled release has some bugs fixed, but it is also in preparation for an eventual 2.0 release that will only have 1 installer. This 1.5 release still has both the 1.0 and the 1.1 downloads, so you will need to download both files. Bugs fixed by this bundled release are listed below. This pack includes several fixes for BoS:SR, done by LiliArch. Source files included. Original 1.0 Review from Filefront: Original 1.1 Review from Filefront: -
1 point
11,325 downloads
Original Review on Filefront: Masks are as much a part of Star Wars as Wookiees or the Sith. The only problem with those masks like I said in my review of Shem's KotOR I version of this mod is that they look a bit... silly. Very few masks have the certain something needed to make the wearer look cool. Now if you're like me and of course my good friend Shem you think the same thing. So how do we get rid of the eyesores that give us enhanced feats, attributes, and skills without giving up the bonuses that come along with them? Well that is where Shem comes in. He has devised an ingenious way to get rid of them without giving up those certain bonuses. The solution is just to make them invisible. By using the "Null" model in the game and renaming it to portray all of the default masks in the game he has successfully made them invisible. So no more of the "should I wear this mask or does it make my character look stupid" dilemma. You can just get an invisible mask on and wear it with pride. So I really have to say awesome job Shem. Not only did you make all of those fashion statements you did it for both games! So really GOOD JOB. Now to all of you TSL freaks who have been itching to get your hands on this... Enjoy! Also, sorry for the long delay everybody. Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. -SithRevan -
1 point
Version 1.0.0
3,612 downloads
----------------------------------------------------------------- -->-- ----------------------------------------------------------------- ------------------------- -->-- ------------------------- ----------------- -->-- ----------------- This script is released under the GPL, see the included GPL.txt. ---------------- -->-- ---------------- MUCH MUCH MUCH thanks to Torlack for his NWN MDL info! Without his info this script could not exist! Thanks to my testers: T7nowhere Svosh Seprithro ChAiNz.2da Thanks to all at Holowan Laboratories for your input and support file browser dialog added by tk102 AABB, animations, lights and emitters, and speed-up by JDNoa Calculations of vertex and face normals by VP and Fair Strides 1.0 version by ndix UR, thanks to bead-v for inspiring many of the added features, figuring out a number of critical format algorithms, and sharing the journey ----------------------- -->-- ----------------------- This is a Perl script for converting Star Wars Knights of the Old Republic (kotor 1 for short) AND Star Wars Knights of the Old Republic, The Sith Lords (kotor 2 for short) binary models to ascii and back again. Binary models are converted to an ascii format compatible with NeverWinter Nights. It can also do some other operations on models, like renaming textures and replacing meshes. ------------------ -->-- ------------------ -Automatic detection of binary model version -Automatic detection of model type -node types supported: -trimesh -danglymesh -lightsaber -skin -emitter -light -reference -dummy -model properties supported: -diffuse -ambient -shadow -render -alpha -self illumination -many, many more -supports compile/decompile pwk/dwk/wok walkmesh files along with their associated models -when reading in a binary model a text file is created that lists all the textures the model uses. -replacer function lets you replace 1 tri-mesh in a binary model with another tri-mesh from an ascii model -renamer function lets you rename textures in a binary model read the tutorials "KotOR_Tutorial.txt" and "Quick_tutorial.txt" for an explanation of how to get your models into kotor ---------------------------- -->-- ---------------------------- ------------------- -->-- ------------------- ------------------------------------------- -->-- ------------------------------------------- -------------------------------------- -->-- -------------------------------------- ---------------------------------- -->-- ---------------------------------- This script may only be hosted from sites that do not claim ownership of files they host. In other words, any site that claims "All files submitted to this site become property of the site owner" can not host this script. You are free to host this script from your website as long as the distribution contains only the files listed below. You are free to submit this script to any public download site as long as the distribution contains all the files listed below. GPL.txt icon.bmp KotOR Tutorial.txt mdlops.exe mdlops.pl MDLOpsM.pm Quick_tutorial.txt readme_mdlops_1-0.txt replacer_tutorial.txt I also ask that if you do host or submit this script to a site send me an e-mail to let me know. My e-mail address is at the top of this file.