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Showing content with the highest reputation on 07/31/2019 in Posts

  1. 1 point
    Hrm. A delay of zero should functionally be the same as -1 in theory, but given it is present in both cases I'll test it out and see if it makes a difference. The last one is one of @ebmar's so I haven't seen/heard it firsthand. Could be resolvable with a scripted pause on the line if it is skipping early for some reason. Edit: Hah, son of a bitch, that actually fixes it. Nice find @Gimmick5000. We'll add it to K1CP and credit it to you.
  2. 1 point
    2405, 31461, 2265, 23980 I processed these. Lower city elevator guard: I could find the following discrepancies: Line 24077: The guard's VO says "pass" and the subs "past". (NM03AASITH19000_.wav) Line 24082: The VO says "ahhh, yeah these look..." and the subs "hmmm, these look..." (NM03AASITH19002_.wav) Line 24078, where the VO says "operations" and the subs "operation" (NM03AASITH19016_.wav) Line 2256: This line resides in k_hcan_dialog.dlg in the templates.bif and I can see the text is present. Could it be caused by the 'delay' being 0 instead of -1 like all his other lines? Line 10054: Here, also, is a delay set to 0. I'll add a screenshot. (the line resides in unk41_carth.dlg in ebo_m41aa_s.rim) Line 17462 is using VO nm26aamanm07014_.wav and I did not hear any issues there. The sample cuts of a bit at the end but the " is available." is still clearly hearable. It's more of a "is availabl." (That does not mean persé that it isn't cut off ingame. I tested only the .wav itself)
  3. 1 point
    Seriously, the help that I'm receiving on this forum is astounding. I can't thank you guys enough for all of your help. Thanks again!
  4. 1 point
    There are some TLK changes that we won't be including in the next version of the Community Patch that you might want to consider: https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues/148