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Showing content with the highest reputation on 05/21/2019 in Posts

  1. 1 point
    I don't think so. The only animation I can do is a rotation like the one for Malachor and that only works for very cloudy skies as you'd otherwise get weird lighting on the clouds. And even then you usually have clouds moving in one direction and not rotating around a single point, i.e. an animation like that wouldn't work for the Telos Polar Plateau either even though that one is just as cloudy. And K1 doesn't even have something like that.
  2. 1 point
    There is a work around that ive found to work pretty well. but its not great for any tls patcher mods that edit anything outside of an override folder. Tend to run into some errors when you do. Find a mod with the dialogue.tlk. Ive included it here for you. Create a folder called override, and paste the dialogue.tlk in it. Now run your tsl patcher mod, and when it asks for the path,direct it to your newly created Override folder. Hit install and bam, theres your working mod. Just paste every file ( minus the dialogue.tlk) in their into the override folder in the android directory for your game. The benifits of this are say you want to add more than one PC head to your game, it modifys the .2da instead of overriding each one. You could try pasting the dialogue.tlk directly into the andriod game folder, and see if it works that way. Im unsure whats that would do for your game though. dialog.tlk
  3. 1 point
    You can set the code type to XML to get rid of the coloring. But I don't know about the newlines.