Still a great movie, only one Disney produced 😕
Oh poor innocent unknowing me. Run away little Hassat, run away. This is not going to go the way you think it will.
So yeah, just wanted to put that out there re-reading this topic. Necro-powers dissengage.
You have to script it. There are examples in vanilla dialogues. I'll see if I can dig one up.
Edit: I believe this is the command you need:
// 143: Cause the caller to face vTarget
void SetFacingPoint(vector vTarget);
Perhaps something like:
ActionDoCommand(SetFacingPoint(GetPosition(GetObjectByTag("CREATURE_TAG"))));
Or a full example from TSL:
// a_turnpcatton
// This script turns the PC to face Atton.
void main()
{
// Turn PC towards Atton.
vector vAtton = GetPosition( OBJECT_SELF );
AssignCommand( GetPCSpeaker(), SetFacingPoint( vAtton ) );
}