LoneWanderer 103 Posted August 26, 2023 The amount of detail is fantastic! It's hard to believe that armor in KOTOR can look so good! So, were these textures created using AI? How does neural network generation work: do you just provide the original .tga texture file as input to the AI, or do you have to first edit the model and tweak the UV map (e.g. merge the torso and sleeves) to make it understandable to the AI? Quote Share this comment Link to comment
Dark Hope 1,447 Posted August 26, 2023 56 minutes ago, LoneWanderer said: The amount of detail is fantastic! It's hard to believe that armor in KOTOR can look so good! So, were these textures created using AI? How does neural network generation work: do you just provide the original .tga texture file as input to the AI, or do you have to first edit the model and tweak the UV map (e.g. merge the torso and sleeves) to make it understandable to the AI? Everything is much easier. It generates images, I use it as a texture. Manual labor remains. 1 1 Quote Share this comment Link to comment
DarthParametric 3,784 Posted August 27, 2023 What algorithm/website are you using? Are you generating normal maps once you've created a texture? I imagine the must look pretty flat side-on given how low poly and featureless the models are. Quote Share this comment Link to comment
Dark Hope 1,447 Posted August 28, 2023 16 hours ago, DarthParametric said: Какой алгоритм / веб-сайт вы используете? Вы генерируете карты нормалей после создания текстуры? Я полагаю, что она должна выглядеть довольно плоской, учитывая, насколько низкополигональны и невыразительны модели. https://www.sberbank.com/promo/kandinsky/ I didn't create normal maps. I'm trying transparency. You can try the result: PFBE04.tga 1 Quote Share this comment Link to comment
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