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Screen of The Week

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LoneWanderer

Posted

The amount of detail is fantastic! It's hard to believe that armor in KOTOR can look so good! So, were these textures created using AI? How does neural network generation work: do you just provide the original .tga texture file as input to the AI, or do you have to first edit the model and tweak the UV map (e.g. merge the torso and sleeves) to make it understandable to the AI?

Dark Hope

Posted

56 minutes ago, LoneWanderer said:

The amount of detail is fantastic! It's hard to believe that armor in KOTOR can look so good! So, were these textures created using AI? How does neural network generation work: do you just provide the original .tga texture file as input to the AI, or do you have to first edit the model and tweak the UV map (e.g. merge the torso and sleeves) to make it understandable to the AI?

Everything is much easier. It generates images, I use it as a texture. Manual labor remains.

kandinsky-download-1691959029673.png

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DarthParametric

Posted

What algorithm/website are you using?

Are you generating normal maps once you've created a texture? I imagine the must look pretty flat side-on given how low poly and featureless the models are.

Dark Hope

Posted

16 hours ago, DarthParametric said:

Какой алгоритм / веб-сайт вы используете?

Вы генерируете карты нормалей после создания текстуры? Я полагаю, что она должна выглядеть довольно плоской, учитывая, насколько низкополигональны и невыразительны модели.

https://www.sberbank.com/promo/kandinsky/

I didn't create normal maps. I'm trying transparency.

You can try the result:

PFBE04.tga

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