Mellowtron11 180 Posted October 16, 2017 Okay, I poked around the game files for K2 a bit and found some feats info in the .2da section. I can look at the feats in the .2da editor, but how do I go about changing what a feat does? For instance, what would I have to do if I wanted to edit the hit value of the War Veteran feat? Similarly, how do I have make a new string of feats? How do I create one from scratch, put values and class/level restrictions in? I planned to make a line of superior dueling feats for the marauder/ weapon master. Thanks for looking! Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted October 16, 2017 Okay, I poked around the game files for K2 a bit and found some feats info in the .2da section. I can look at the feats in the .2da editor, but how do I go about changing what a feat does? For instance, what would I have to do if I wanted to edit the hit value of the War Veteran feat? Similarly, how do I have make a new string of feats? How do I create one from scratch, put values and class/level restrictions in? I planned to make a line of superior dueling feats for the marauder/ weapon master. Thanks for looking! Short version: Can't be done Long version: You can pretty much only create weapon proficiency feats. Everything else is still hardcoded Quote Share this post Link to post Share on other sites
Mellowtron11 180 Posted October 17, 2017 Short version: Can't be done Long version: You can pretty much only create weapon proficiency feats. Everything else is still hardcoded Shucks, I thought that making a feat would be pretty straightforward. Oh well. Thanks for letting me know. Is there anything else in the game that's hardcoded that I should be aware of? Quote Share this post Link to post Share on other sites
InSidious 237 Posted October 18, 2017 I believe TamerBill managed to get around this by creating dummy feats (i.e., ones that show up in the feats panel but have no actual properties/effects), and tying them to modifiers added to recurring scripts like the party heartbeat script. 2 Quote Share this post Link to post Share on other sites
Mellowtron11 180 Posted October 19, 2017 I believe TamerBill managed to get around this by creating dummy feats (i.e., ones that show up in the feats panel but have no actual properties/effects), and tying them to modifiers added to recurring scripts like the party heartbeat script. Is the feat set that you were talking about? https://steamcommunity.com/sharedfiles/filedetails/?id=489204257 Quote Share this post Link to post Share on other sites
InSidious 237 Posted October 19, 2017 Is the feat set that you were talking about? https://steamcommunity.com/sharedfiles/filedetails/?id=489204257 Yes. There is - or was - a simliar pack for K1, too. Quote Share this post Link to post Share on other sites