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Other Games that are Star Wars or have Star Wars related content

4 files

  1. EaW FoC: Indiana Jones

    This reskins Han Solo to make him look more like Indiana Jones. I thought this would be cool, with Halloween happening, for Han Solo to dress as a character that's equally as iconic and just so happens to be played by the same actor, Harrison Ford.
     
    If anyone knows how to give him a whip (kind of like Silri's lightwhip), like the way the Consortium Infantry switches weapons with an ability, let me know, ONLY if it's all done by coding because that's all I can do besides reskins, so I can upload a version 3.
     
    This can be used for Empire at War and Forces of Corruption.
     
    Feel free to use as use as you wish, just throw some credit my way.

    31 downloads

       (1 review)

    0 comments

    Submitted

  2. Polish Translate/Spolszczenie Star Wars Republic Commando

    This is a Polish Translate for Star Wars Republic Commando Single and Multiplayer. Formely available in KOTOR2.PL site.
     
    Autors:
    "Jedi_Ramir_Wolfe"
    "Serech Sken"
    "CoVert"
     
    INSTALLATION RETAIL VERSION:
    Just unzip the file, copy content from folder in destination (in my case):
    F:\Program Files (x86)\LucasArts\Star Wars Republic Commando\GameData\System
     
    Bugs:
    NONE
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,748 downloads

       (1 review)

    0 comments

    Updated

  3. EaW FoC: Updated Rogues

    This add Luke to Rogue Squadron. Without any changes to the files and if they're all put in, Luke will fly a Eta-2 Actis interceptor while the Rogues fly Aggressive ReConnaissance-170 starfighters.
    In order to experience this in full, you may want to download my Updated Unit Names and Descriptions file here or over at Mod DB.

    99 downloads

       (1 review)

    0 comments

    Updated

  4. EaW FoC: Updated Unit Names and Descriptions

    This changes most units' names to its full name (e.g. Alpha-3 Nimbus-class V-wing starfighter) and descriptions that better tell the unit's worth.

    90 downloads

       (0 reviews)

    0 comments

    Updated

  • File Reviews

      • No idea why this wasn't kept in the base game

      • A massiv improvement of the Telos storyline in particular but it is sadly pretty noticeble that there wasn't much else left of the original storyline that can be worked with beyond that. Once you get to Nar Shaddaa, the GenoHaradanpretty much stops being relevant, then pops up right after G0T0's yacht blows up, you have a small boss fight and then their role in the story is already over. You never even get to know who exactly hired them to hunt down the remaining Jedi (or at the very least the Exile) and that is a bit of a bummer. 

         

        Needless to say, what little there was to be restored has me intrigued for the planned "Enhancement Project".

      • I think this mod could use another patch or two, because it seems to me that the team behind it made the mistake of not only including content that Obsidian was unable to put into the game in time but also restored things that were deliberately cut by Obsidian. Cut because they were an early idea that got quickly abandoned, a bad idea or part of a plot-point that simply no longer fit into their final vision for Kotor 2's story. Things such as Kaevee, Sion telling the Exile on Peragus that he's there to warn them despite being there to kill them, Saedhe's original head which clearly doesn't fit his VA, the struggling Duros merchant Dendis Dobo suddenly selling Jedi Robes, Lightsaber Crystals and Melee -as well as ranged weapons just like his criminal brother, Kreia and Atris revealing in their conversation that Kreia manipulated Atris into exiling the Exile or the player now being able to control Brianna AND being given the option to have her stun rather than kill her sisters (doesn't work with Kreia still calling Brianna a slayer of her own kin on Malachor V if the stun option was actually taken). 

        Likewise, there are a few other things that the mod should've restored but didn't for some reason, requiring separate mods to do so instead. The most frustrating example here being the original head model for Brianna's Sisters, as Brianna is constantly stated to look different from her sisters due to her having a different mother despite her and her sisters all using the same head model. Or for less gear grinding but still disappointing examples: Dustil's appearance on Korriban and the Vao Armband.

        Edited by Kätzchen
      • I think having it spawn in the inventory of a merchant would've been better but alas

      • Juhani always belonged to the Kotor 1 companions who got the rather short end of the stick. So while this mod may not fix all my issues with her character, I do appreciate the effort to make her feel more complete.

        Edited by Kätzchen
      • I never understood why there were no Iriaz on Dantooine, despite everyone on Dantooine always talking about there being both Iriaz and Kathhounds on Dantooine. Must have mod for anyone (like me) who wishes for this inconsistency to be fixed.

      • As someone who wholeheartedly believes that Peragus is a slog, this mod is a lifesaver and i have enjoyed it.

        Good work

      • I've been looking forever for a mod that finally acknowledges the fact that Juhani is, indeed, a romance option for a female lightsided Revan. And with the most recent update of this mod, my prayers have finally answered! So if you are like me and want a mod that allows you to select whom your Revan character ended up with in Kotor 1, then you can't go wrong with this one :)

        Edited by Kätzchen
      • A simple but much needed fix for a more immersive Kotor 2, that has become a main stay in all my playthroughs ever since I first installed it

        Edited by Kätzchen
      • Why does deadlystream let creators review their own apps?

         

        3/5 gets the job done. v2 should be 4/5 if not 5/5

      • My one and only gripe with this mod is that it isn't part of TSLRCM. It is such a minor yet really crucial restoration in my book and it really surprises me that the TSLRCM team hasn't incorporated into TSLRCM in another patch by now

        • Thanks 1
      • Legend for this fr.

      • I don't have any other UI mods and this isn't working.

      • Hello 👋 n-drew, I'm investigating a bug and I'm trying to fix it myself. I have tslrcm, community patch, 3C-FD fog fix patcher as well as your bug fix collection and restored content plus. I have no other mods related to audio. I'm having a issue where the work bench "upgrade" sound isn't playing... I've narrowed it down to one of the aforementioned mods being the cause. Just wondering of you or anyone else can recreate the bug or know how to fix it.

        Thank you 

        - Saul

        Edited by Saul0097

  • File Comments

    • No worries, the other folder's version has it working for me. Thanks for your assistance and your mod! For others, until it gets fixed, the filepath one I used: OPTIONAL AI textures\New Companion Portrait\po_pvima.tga
    • Ah dang it, I'm sorry. I knew that one was bugged, and I'm only just now realizing that I never uploaded my fixed version of it. I meant to get that online three weeks ago. Worse yet, I accidentally deleted my working copy of it too.   I've reached out to DarthKhrono and see if they can pass me a copy of the working version. For now, would you be willing to just use the basic version of the party portrait? You can change it out later once I have the working version for you.  
    • I believe I did the Optional alternative \Optional alternative textures\Stylized new companion portrait (Drawn by DarthKhrono)optional > po_pvima.tga
    • I agree that BOSSR shouldn't even be installed with Sleheyron anyways. I haven't tested the entirety of BOSSR with Sleheyron installed, but from what I could tell, when we had added rows to the placeables.2da (Have now been built into the .mdl instead since the lastest update), there were some missing trees and rocks for placeables in one of the BOSSR modules. That was just a small factor, since I would think most people wouldn't be playing with both Sleheyron and BOSSR. I just know if anyone do
    • There might be something wrong with the Vima portrait if it’s causing a crash. There are three different options to use across the mod’s files. Which one did you try?
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