About This File
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A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
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TSL Story Mod v2.7
AUTHOR: Darth Shan
NAME: TSL Story Mod v2.7
FILENAME: tsl_storymod.rar
FILE SIZE: 3.47 MB
DATE RELEASED: 01/01/2008, revised 31. May 2016
CREDITS: Loganessex for testing and advice. JackLucas for testing and no advice. Shem for prolonged help with modding, Stoffe for investigating the Malachor issues. Malpense and Archer for encouraging feedback.
DESCRIPTION:
This mod, the third and final version of my first mod whatsoever, comprises the following features:
1) Nihilus is the Exile - FINAL.
You get some additional dialogue options, if you installed USM you will still be able to get the lightsaber - and the mask as well. It revolves about a problem of the PC's identity. New dialogue lines are voiced.
2) Sacrifice Visas in (nearly) all situations: If you equip Visas with modified lightsabers and custom robes, you will still be able to sacrifice her. (Beware: You won't get the additional options from the Nihilus Mod above, in this case.)
3) Shoot-out between Remote, Goto and HK-47 on Malachor V (final).
4) Vision in the council chamber on Coruscant (final). This is a small modulet with dialogue options for three Sith lords, completely overhauled.
5) Small dialogue tweaks for the Handmaiden Sisters Cutscenes. Compatibility script for Stoffe's Handmaiden Fix and deathdisco's New Planet Coruscant (one script file to be found in the Backup folder, use it only if you use BOTH mentioned mods).
6) Option for never ever having to Recruit the Disciple if you do not have the Handmaiden. USM compatible.
7) Second Sith vision on Malachor, (final). Dialogues cleaned. Rebalanced.
INSTALLATION INSTRUCTIONS:
Extract archive to a test folder on your harddrive. Drop every file manually in the archive folder "SWKotor2" where it belongs in the respective game directory folders:
modules
lips
Override
streammusic.
All these correspond to LucasArts>SWKotor2>modules - lips - override - streammusic.
THIS WILL OVERWRITE
lips>904MAL_loc.mod
If you use an English or German version of the game it's alright. There are original file backups in the archive. If you have any other TSL version, drag and drop this file from "lips" to a separate backup folder.
Alternatively, you may drag and drop the whole "SWKotOR2"-folder onto your LucasArts folder (NOT the game directoy itself!), if you have a standard TSL installation.
COMPATIBILITIES
USM (Ultimate Lightsaber mod)
Coruscant Jedi Temple (my mod overwrites loadscreens.2da, perfectly alright)
Tomb of Azgath on Korriban
The Dark Apprentice (MacLeod Corporation)
Droid Factory Reconstructed
Droid Planet Mod
This mod won't be compatible with TSLRP, because they are going to implement several ways to sacrifice Visas.
Install this mod prior to my Droid Planet mod.
HOW TO PLAY
The modifications begin very late in the game.
- Defeat Darth Nihilus to get the additional dialogue options. Shortly afterwards you will be transferred to the new module. IMPORTANT: The first dialogue has been purposefully flagged as unskippable to avoid skipping the deletion script (i.e. this caused a nasty looping bug in an early version, scusa). Still, I implemented the line "I won't have this vision" to let the vision disappear. This is intended for the case anything still goes wrong. If you use this option rightout you won't ever be transferred to the council vision area.
- The confrontation between the droids automatically takes place when Remote has activated the Mass Shadow Generator.
- You will automatically enter a new level before moving onwards to the Trayus Core. If you do not like this: open the console and type "warp 908MAL", this is the Trayus Core. Don't use the party selection menu (the game could crash).
BUGS and ISSUES:
1) When you select the party menu while staying in the new Malachor level, your game could crash to desktop. This has turned out as being a driver issue (I ran into no problems on newer computers). Note: There are no problems with the council chamber level. YOU CAN'T SELECT ANY PARTY MEMBERS ON MALACHOR ANYWAY, JUST IGNORE THE OPTION.
2) There is a bug with the Disciple dialogue in Khoonda: Carth may show up instead of Admiral Cede in case of evil PC. This was introduced by the USM when fixing a looping cutscene bug. This is a little inconvenient, but the original bug is worse. If you don't like it: delete "dis1_enc.dlg" and restore it from USM if you have that mod.
3) There are balancing issues on Malachor, depending on your equipment and level. If you have some mods installed (like Coruscant and USM), it should not pose a problem. If you haven't, it might.
The mod has been tested several times, but there may still be issues. It is now re-distributed as-is. There will be no further additions (earlier prospects of it being a larger mod have been cancelled).
TOOLS: My thanks go to Fred Tetra for his ingenious Kotor tool, tk102 for the dialogue editor, Holowan Laboratories and Taris Upper City Emporium for the Tutorials.
PERMISSIONS: You may use this mod in every way you wish. Really, don't ask for permissions.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
Updates will only come, when I am able to provide savegames (I am stuck after the Citadel, because I have not had time to go through the game twice.)
What's New in Version 2.7 See changelog
Released
No changelog available for this version.