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About This File

Credit:
A Very special Thanks and Credit to Crazy34 for their "New_Lightsaber_Blades_Modder's_Res_v1" on which this mod is based! Full Credit goes to them as the models and textures used to make this mod come directly from their source material! A special thanks again to them for making these resources available to modders.
 
Check out their mod here:

Also check out their full release of their mod here:

 

 

Credit also very much goes to Kaidon Jorn and Sithspectre for their contributions to Crazy 34's mod as well! Without them none of these mods would be possible so please make sure to go check out all of their work also!

Description: 
This Mod adds 7 new colored (well 6 colored technically) crooked hilt (think Count Dooku) lightsabers with ambient glow to Kotor 1.

To Install:
First drag all the files from the folder of the color you wish to add into your override folder. 

Second if you don't already have an upcrystals.2da in your override folder drag the included .2da file to your override. If you do already have an upcrystals.2da file, add 7 rows to the bottom of your existing .2da file and paste in rows 7-13 from the included .2da into these new rows (make sure to update the row numbers if needed!)
--Note that if you don't update the upcrystals.2da the new lightsabers will appear in game but won't be customizable at a workbench.

Compatibility:
This mod should be fully compatible with Crazy34's mod, as all the lightsabers should be in unused variant slots by his mod. I am unsure about compatibility with other lightsaber mods. I believe it should work without having his mod installed, but this is not verified and again I cannot endorse his mod enough I wouldn't play without it.

Permissions:
As far as I am concerned feel free to use this mod however you see fit! Just please make sure to give due credit!

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Blender Tutorial for texture swapping and ambient lighting coming soon stay tuned!

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Full credit goes to the original developers, artists, and respective intellectual property rights holders (Lucasfilm, Pandemic Studios, and BioWare). This is a strictly non-profit, fan-made educational project intended exclusively as a technical proof-of-concept demonstrating asset handling for the KOTOR modding community. Furthermore, I do not own or claim rights to any of the third-party tools used or described in this project; all rights belong entirely to their respective developers.
 


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