Relighting TSL - Early Release 2.1.2

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About This File

I'm working on fixing/updating a few areas with lighting issues. This first one is the Peragus force cage room where encounter Atton. The room is way too bright so I reworked the light sources and rebaked the lightmaps, using blender. 

The goal of this project is not to redo the lighting of the entire game. That would force me to touch every model and be a modding compatibility nightmare. I want to just target areas that stand out or look really bad. Feel free to suggest areas.

Current Areas:
- Peragus force cage room
- Ebon Hawk Medical Room


What's New in Version 2.1.2   See changelog

Released

- added Ebon Hawk Medical Room
- reverted the light brightness to Kotor1 levels
- gave to room a blue tint to match the wall light texture
- added ambient light from computer
- added more lights

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  • Light Side Points 1



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1 hour ago, Vanguard2023 said:

Which other areas do you plan to fix the lighting of?

I'm not sure yet. I need to do a play through and make notes of problematic areas.

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