About This File
Command a squad of Mandalorian allies as Mandalore, and unlock new forces as you advance through his personal quest.
SUMMARY
Mandalore has a personal sidequest which involves helping him reunite the Mandalorian clans by recruiting groups of Mandalorians you find on different planets. There is not really a reward or impact of this quest except for influence which unlocks some new dialogue and backstory.
This mod adds incentive and impact to this quest in the form of a new ability which allows Mandalore to call soldiers from his growing army into battle.
Mandalore will be given the item "Emergency Comlink" which allows him to call from a list of allies by allocating points and spending a small sum of credits. Points reflect the galactic strength of the Mandalorians, and determine the quantity and power of forces you can summon. This will grow as you advance through his quest.
This mod also beefs up and arms Esok, the Mandalorian leader on Dantooine, who normally is unarmed and puts up a pretty underwhelming fight.
Note about balance: Having a squad of Mandalorians at your side will obviously make fights easier. This mod is made for fun, but I have tried to keep balance in mind. Allies are scaled similarly to enemy NPCs, minus their damage bonus, so they will not be powerful enough to take on most groups of enemies alone. The credit cost, while modest, will hopefully encourage careful use of the ability.
This mod should be installed prior to Mandalore joining your party for the comlink to be in his inventory. If not, he will get the item upon recruiting the first group of Mandalorians. Otherwise you can get the item using the cheat "giveitem mandradio".
DETAILS
Allies & Points
To summon an ally, you need to pay credits and allocate points for the area you are in. You will start with 1 point to spend and 1 ally to choose from. As you advance through the quest and help Mandalore recruit more Mandalorians, he will gain additional points and unlock new, more powerful allies to choose from. See list of available allies below:
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Mandalorian Scout
Cost: 1 point + 200 credits
A recon unit, not built for direct combat but provides solid support and has strength in numbers.
Mandalorian Elite
Cost: 2 points + 300 credits
Unlocked after first Mandalorian group recruited
A battle-hardened warrior with upgraded weaponry, stats, and feats.
Mandalorian Infiltrator
Cost: 2 points + 400 credits
Unlocked after second Mandalorian group recruited
A specialist in stealth and melee combat. Automatically enters stealth when enemies are nearby and can deliver sneak attacks. Lower health pool but has good defense and can deal a lot of damage.
Mandalorian Heavy
Cost: 3 points + 400 credits
Unlocked after second Mandalorian group recruited
A tank with firepower. Armed with a Mandalorian Heavy Repeater and Mandalorian Heavy Armor.
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By recruiting both Mandalorian groups you will get 4 points in total to spend on reinforcements. When using only 2 party members (main character and Mandalore), you will get 2 extra points to spend. So with the quest finished and without a third party member, Mandalore can allocate 6 points at a time to an area.
Allies will remain in the area they were called to until dismissed or until new forces are called to a different area. They can’t follow between modules.
The comlink will work on Dantooine, Nar Shadaa, Dxun, Onderon, and the Ravager. It will not work on Telos, Korriban, Malachor, or Goto's Yacht.
Commands
Mandalore can issue the following commands:
1. Follow - Default behavior. Mandalorian allies follow Mandalore.
2. Wait - Allies will stay wherever they are.
3. Search and Destroy - Allies will search out nearby enemies and engage them. If no enemies are found, they will revert to Follow behavior.
Search & Destroy behavior can be a little wonky indoors, where NPCs sometimes have trouble pathfinding long distances. They may teleport or disappear temporarily. Switch them back to Follow if you lose them.
INSTALLATION
To install, run TSLPatcher.exe and select the install option corresponding to whether you have TSLRCM or not. Make sure to pick the correct option.
Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe.
UNINSTALLATION
1. Remove the following files from override:
- appearance.2da
- baseitems.2da
- autobalance.2da
- spells.2da
- p_mand.utc
- henchmand1.utc
- henchmand2.utc
- henchmand3.utc
- henchmand4.utc
- mandradio.uti
- mandradio.dlg
- radio_relay.uti
- m_act_mandclans.ncs
- m_act_manddismis.ncs
- m_act_mandsummon.ncs
- m_cnd_goodmodule.ncs
- m_cnd_mandcheck.ncs
- m_cnd_mandpoints.ncs
- m_cnd_mandquest.ncs
- m_cnd_partycount.ncs
- m_def_henchmand.ncs
- m_def_radiorelay.ncs
- m_end_radiorelay.ncs
- m_htb_henchmand.ncs
- m_imp_mandradio.ncs
- m_spn_henchmand.ncs
- ii_otgmbnds_002.tga
- henchmand3.tga
- henchmand4.tga
2. Remove 303NAR.mod and 605DAN.mod from the Modules folder.
3. Move any .mod files from the backup folder into the Modules folder.
4. If any other files were created inside the backup folder, move them to override.
COMPATIBILITY & OTHER NOTES
Compatible with TSLRCM as long as this mod is installed after and the TSLRCM compatible install option is selected.
Please report any bugs or general weirdness.
I welcome feedback on balance or features of the mod.
PERMISSIONS
Do not reupload this mod or any contained files without my expressed permission.
CREDITS
offthegridmorty
KOTOR Tool - Fred Tetra
TSLPatcher - stoffe, Fair Strides
Holocron Toolset - Cortisol
Screenshots use High Quality Blasters.