Blog #116 An opinion piece about large scale mods and how they are constructed
This might be considered a sequel of sorts to another blog I've made (found here) but you needn't read it to understand this one. (It is there so you could read afterwards but that's up to you, of course.)
I've been around this community for some time. I've seen a lot of projects announced. I have seen very few of them to make it to a point of release. So I'm going to make a hot-take which is:
Work first on everything that could feasibly be released separately if you don't finish the project.
Let's be honest with ourselves: real-life happens. Sometimes, an author might lose interest in a project before it is done. And sometimes, the spirit is there but time requirements must be given elsewhere: work, family, school, etc. And even if these folks do manage to grab back some of that free time, that doesn't mean the passion for the old project is going to return.
If work on large scale projects (such as a planet mod or a total conversion, for example) is doled out with possible smaller mods in mind, then at least the modder can at least release the parts they have completed. Net gain: the end user who could at least appreciate what did get uploaded to the community. If the modders does return to work on a project, they even have the added advantage of their materials being safe on a website without it being accidentally deleted or suffer being lost to a hard drive failure.
Edited by Sith Holocron
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