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spideyseth

Custom Dialogue Skipping

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I've been trying to create dialogue between two npc's without player responses, but for some reason the dialogue skips every time I click the npc who was the dialogue file on him. Keep in mind I've been using the holocron toolset's dialogue editor. I've attached the file and am curious to see what I'm doing wrong.

fight.dlg

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I fixed that problem, but my only issue is how do I continue the conversation without player responses at all like the cutscenes in the normal game?

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Then there's some issue with how your DLG is structured.

You mentioned you used HT's editor. I would advise against this. HT is still very much a beta and prone to issues. Use DLGEditor instead. I would suggest that you ditch your existing DLG and recreate it from scratch in DLGEditor to ensure there are no underlying issues.

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I recreated the dialogue in DLGEditor which still ended up the same. I am curious, what do you think the problem with the structure is?

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