Guest plasma890 Posted August 15, 2011 I just finished playing it. My mini-mini-review: Pros: -Excellent music -For the voice overs present, they get the job done -Nice job with the different playable species -The plot overall -Despite reusing areas, you still managed to make them feel new and distinct -Being able to chose the back story for Revan and the Exile Cons: -Fight lasted too long with the cannoks at the Corellian crash site area and in general. My character just kept missing. Maybe its just me though. -I had difficulty reading character's names at times due to the color theme. Nice work, can't wait for further releases! Quote Share this post Link to post Share on other sites
Logan23 205 Posted August 16, 2011 Anyway:* Totally love cantina music. * "You're never gonna leave this planet. You should just get drunk with Correlian Ale". Great line. * Overall, NPCs in cantina were pretty good. * There was this one time I got Force Perusade option, even though I don't have this power. * There were some conversation loops, meaning I got the same dialog over and over again when I restarted convo, which is NOT good. * I've got some item with no name nor description, and I think it's been in my inventory since the very beginning. * Republic soldier in Correlian jungle told me to talk to Bao-Dur; then he said that again and again, even though I already talked to Bao-Dur. * Near the temple-like thing, Drayen's line about "them overwhelming us with numbers" doesn't make sense until you see more assassins that are... down there, and you don't see them when line is being spoken. * I feel there weren't enough conversations in Correlian base. Most NPCs had just one line, while it seems like a good place to have all kind of soldiers with different personalities, views etc. * Also, said base had map note mentioning Kex. * Not sure how the effect when speaking to Master Drayen's ghost was done, but it was rather amazing. * Serious bug: when fighting Jedi that's supposed to escort us to Coruscant, dialog starts after convo, but then it breaks because republic soldiers are still hostile, which basically makes you stuck. * It ended just when it was getting interesting. I hate you for that Thanks, I am in the process of fixing the bug and the guy saying talk to Bao dur,..when your looking at him thinking,..dude he just ran past you?! These will be on my Wall of Polish (Stolen from ToR's Wall of Crazy) Quote Share this post Link to post Share on other sites
Guest Eaglehoorn Posted August 16, 2011 Well that demo was good fun. Except for a few times where I was running around in circles trying to figure out what exactly I was supposed to do (if you can't open that ancient door, make sure you have Whass-his-name in your party). Had the same issue as plasma890 'missing' a lot when running about fighting the creatures. It was okay once you get experience under your belt, but boring as batshit before you do - tedium ad nauseum. Main plot gets crackin' at the end and leaves you wanting more! MORE DAMMIT! Great line: "You're never gonna leave this planet. You should just get drunk...". The skins on the two characters, as seen on the splash screen, look kickass. Overall nice work. Any further improvements would be cosmetic. Looking forward to the follow up! Keep up the good work. Quote Share this post Link to post Share on other sites
Guest Plastic Posted August 16, 2011 Beacause of Logan's message on my profile, I have asked that the request (to 3fl.com) be withdrawn. I did not mean any offense to Logan in this, and I hope none was taken. :-D Quote Share this post Link to post Share on other sites
Guest The Yeti Posted August 16, 2011 I just finished the rest of the demo and I was very impressed with it all. None of my feedback contains any real spoilers, so I’ll just post it here. At first I was a little worried about the Demo not being long enough but I ended up getting 3 hours and 8 minutes out of it, instead of the 2 hours you had advertised. I was very impressed with the Corelian capital. The place really felt like a bustling spaceport. Your placement of NPCs was fantastic and really gave the place life. The dialogue was all very impressive. Holonet news is a GREAT idea! I can’t wait to see more content from it! I was very impressed with the Voice acting for the Toydarian Nemek. Not only is whoever played him talented but also seemed to have a high quality microphone. I’d definitely suggest give him more roles. Kenneth Vasch calls his son Brenden in his dialogue, but “Brenden’s” NPC label says his first name is Alen. Nice new voices for the Jawas For some reason I couldn’t use medpacs. I’d click on it but nothing would happen. It would nice if you gave Bao Dur some optional dialogue in which you can ask him about his background. Maybe give us some info on what he’s been up to since KOTOR 2? After the beast incident at the Corelian base, the Corelain solder you help should probably thank you for the help. When you enter the swamp area, your party should probably take note of the fact there is a large ship there. The place is supposed to be very isolated, so the fact that there is a ship there would seem odd to them. The Red Twi'leks you fight are a little too easy to “defeat”. I really like the Duro character you meet near the end. He kind of reminds me of Mec Hanic from Brother of Shadow Solomon’s Revenge. The Demo really got me excited for the rest of your game! The only part that I thought could use some reworking is the scene with the Ithorian at the Jedi Temple. Of course, I already told you about that already Quote Share this post Link to post Share on other sites
Guest JediKnight24 Posted August 16, 2011 Played the demo once and am looking forward to playing it again, before giving a full assessment. That being said, I'd like to mention some of my impressions from the first playthrough... I actually enjoyed that opening cinematic you did with the blue screen, despite it dragging on. I thought it was a nice way to introduce the player to the mod's timeframe and a good way of showing the contrasting ways in which the Jedi are perceived within the Republic. That being said, voice-overs for this scene are a must. I feel they would add so much more to it. Loved the shot of the Jedi Temple on Coruscant and I liked the way you implemented the options of choosing Revan and the Exile's genders, as well as their alignments. Nice way of showing the Jedi are back with the sizable number of them walking around the temple, it definitely gave it life. I also really enjoyed the dialog regarding the involvement of the new Jedi Order in galactic affairs. That being said, this brings me to my first real complaint regarding the demo. The flow of the dialog lines of quite a few characters, most notably those of Master Drayen, didn't seem quite natural to me. I know this is a rather vague statement, but this is the impression I had, especially when thinking about the lines from the first two games. I recall encountering misplaced words in dialog lines, as well as incomplete sentences and this kind of took me out of the gaming experience. Unskippable lines of dialog were annoying too, especially during alien dialog. Another complaint would be that after reaching the Corellian spaceport and talking to most of its inhabitants, my journal was already overflown with entries and quests. This brings me to another positive aspect though...as another poster mentioned previously, the Corellian starport really seemed to be bustling with life. And while I appreciated that you tried individualising many of the NPC's in the game(such as the Corellian soldiers), I think you should make sure you don't overdo this, as I don't think it's necessary for EVERY single NPC to have a name. A little bit of randomness is not a bad thing, me thinks. Back to positive aspects...the plot's interesting and of course, the demo ended right when it seemed to be thickening. Not a complaint, mind you, as that's one of the purposes of a demo, to leave you interested and wanting more. The reskinned areas were nice too, as were all the new characters. Which brings me to the initial head selection, the variety of which is amazing. Really liked all the different heads(big kudos to RedRob), as well as the option of alien races. Definitely one of the mod's biggest pluses. Voice-overs were fine, as well, though a bit too few(but I understand it's just the demo) and some lines were a bit too silent and I couldn't hear them clearly. Heh, guess I went a bit overboard with my initial impressions, but I'll probably give more after my second playthrough. Again, as a demo, it's fine and definitely achieves one of its aims, namely to leave the player interested and wanting more. That being said, my gripe about the dialog lines is a pretty big one, as I think it has the potential of taking the player out of the gaming experience. Definitely think they can be fixed though. All in all, a good experience and major kudos to you and your team for your dedication to this massive project. I look forward to any future releases and updates regarding this mod. Quote Share this post Link to post Share on other sites
Logan23 205 Posted August 18, 2011 Luckybag, please don't post spoilers from the demo. Just pm me the issue and I will answer the question. The blue scene is not a bug, it's the module to are placed in after the credits. The credits mark the end of the demo. Luckybag- your post was deleted due to spoiler info. Quote Share this post Link to post Share on other sites
MrPhil 58 Posted August 18, 2011 Logan, is it just me or the name of the Characters/objects are harder to read with this green shade? I shall try to adjust my screen monitor, but I think the color could be changed to something a little brighter.. 1 Quote Share this post Link to post Share on other sites
Guest Cair Posted August 19, 2011 It's really a great work for what I've seen so far. Sadly, I'm having a problem. Whenever I enter the Cantina in Corellia It's impossible to control my PC, It keeps on getting stuck or running in circle, making impossible to advance. Quote Share this post Link to post Share on other sites
Guest Darth Hayze Posted August 19, 2011 Yeah, the mixture of orange and green makes it hard to see the character names at times. Quote Share this post Link to post Share on other sites
Logan23 205 Posted August 19, 2011 Yeah, the mixture of orange and green makes it hard to see the character names at times. Yeah, the GUI is one of those things that you are working in the dark since there is no tutorial on it. I'm going to see if I can get it back to the original color for the names over NPCs so its not hard on the eyes or get it to the orange as planned. This would be part of the Parch I'm working on for the Demo. Thank you Quote Share this post Link to post Share on other sites
Guest Darth Hayze Posted August 19, 2011 Also as I was messing around with different ways to install the mod I found that the launcher.ini you included has the same button co-ordinates as TSLRCM's launcher, so when I tried using it the buttons weren't in the right place. Also a question or two. How many of TSL's original GBL voices are being used? How much of TSL's original soundtrack is being used? The reason I ask is because I made copy of my SWKotOR2 folder to install RoR into, and was wondering how much of TSL's default resources I could clear out from the new RoR directory. Quote Share this post Link to post Share on other sites
Logan23 205 Posted August 19, 2011 Also as I was messing around with different ways to install the mod I found that the launcher.ini you included has the same button co-ordinates as TSLRCM's launcher, so when I tried using it the buttons weren't in the right place. Also a question or two. How many of TSL's original GBL voices are being used? How much of TSL's original soundtrack is being used? The reason I ask is because I made copy of my SWKotOR2 folder to install RoR into, and was wondering how much of TSL's default resources I could clear out from the new RoR directory. GBL- Don't know? Might see about re using some or splicing for small NPCs' one liners. There is very little of the original sountrack in RoR. I believe the Demo has maybe one original track that pops up. We plan to have RoR only use its own sound track. I don't know if you should delete default resources since have no idea if there will be any glitches from doing so. The kotor2 engine its self is a bit buggy at times. Logan Quote Share this post Link to post Share on other sites
Guest Plastic Posted August 21, 2011 Absolutely awsome, Logan (and anyone else who worked on this). Good Job! This looked like one big introduction level, and just as things were getting interesting it ended! I was looking forward to raging through the next level, and then it ended! lol It needs work, but that's to be expected since it's still a demo\in beta. Again, great job, and "may the Force be with you." as you continue on with this. Quote Share this post Link to post Share on other sites
Guest hkmandalore47 Posted August 21, 2011 hey logan, is the lightsaber progression system the thing where you can put in like a shi cho crystal in the lightsaber? Quote Share this post Link to post Share on other sites
Logan23 205 Posted August 21, 2011 hey logan, is the lightsaber progression system the thing where you can put in like a shi cho crystal in the lightsaber? Yes it is but that's us just a place holder since the full system is still being built with the proper saber hilts. I just released a Fix Patch 1.0 for RoR Demo http://www.moddb.com/mods/revenge-of-revan/downloads/fix-patch-10-ror-demo The Patch fixes the issue mention where the dlg would break if you control Uldir at the end of a key fight. The Patch also resolves the confusion from finding the Black Boxes Quest. You will see a text pop up telling you have found a encoder/recording device which is the Black Box. The Republic Scientist who will tell you to see Bao-dur even after he left the module has been resolved so there is another dlg shown after Bao –dur leaves. I started to add more detail in descriptions of datapads and quest items along with changing the icon to the Calm plant item so you can not wear it. The Crystal used for the door has different icon and now can not be used as a lightsaber upgrade. You can find it at Deadlystreams download section and later at moddb.com The Next Patch will add VOs as well as tweak and polish some of the Demo’s content. This will include: VOs Re work of the assassin scene Possible LS/DS options at 1 to 2 points in the Demo And more to be announced as we closer to the Patch’s release Quote Share this post Link to post Share on other sites
Guest Cair Posted August 21, 2011 I found really awesome the VO of Bao-Dur: His spelling, the intonation... he's him!!! Quote Share this post Link to post Share on other sites
Guest Plastic Posted August 22, 2011 SPOILER! DO NOT OPEN UNLESS YOU HAVE PLAYED THE DEMO! @Logan: Yeah, I was thinking that it might be good to spread some assassins out a little bit, to make it feel as if you're really fighting to get back to the cave. Obviously not too hard, but anyway. :-D I have to agree with whoever it was I saw (on another forum) make a comment on the Moza scene, it just doesn't seem to fit very well. I can see you're trying to get Kyle's position across, but I think you need to rework it. Thanks for letting us play this awsome demo. :-D Quote Share this post Link to post Share on other sites
Logan23 205 Posted August 22, 2011 Plastic, Those two point will be addressed in the VO/Tweak Content Patch - later this winter/fall Thanks! Quote Share this post Link to post Share on other sites
Guest Plastic Posted August 22, 2011 Plastic, Those two point will be addressed in the VO/Tweak Content Patch - later this winter/fall Thanks! Looking forward to it! I'm about to play again with the fix patch you released. I love the way you've set the game up. From there it can go on in an exciting direction! It's refreshing to see a new storyline. Quote Share this post Link to post Share on other sites
Guest JediKnight24 Posted August 22, 2011 Alright, I've not managed to replay the demo since my last post here, but now that Logan's uploaded the patch I may manage to get to it this week. Anyway, I wanted to mention a few more positive aspects that I really enjoyed from this mod. Firstly, I really liked the design of the new Jedi Robes, a combination of the ones from K1 and TSL. I thought this was a neat idea, as it brings the best from both games and it also looks good. I liked what I've seen of the lightsaber progression system so far and the custom hilts were a really cool touch too. And finally, another inspired touch was the new music; along with the reskinned areas, new characters, it really gives the feel of a new game. It's also indicative of how serious you are about this project, as well as your dedication. And of course, it sounds good. Again, major kudos for your efforts! Looking forward to the next patch, as well as further updates and of course, the full release(when it's done ). Keep up the good work, Logan and Co.! Quote Share this post Link to post Share on other sites
Guest phenex Posted August 28, 2011 I love the way this is turning out! Good job on everything so far. Just have one question is it just me or is the text on opening movie conversation hard to read? I didn't mind reading it but really is the only problem i came across. Quote Share this post Link to post Share on other sites
Guest MatthewSaint Posted August 29, 2011 The mod is wonderful. It really feels we are playing the third game of the franchise. Onderon reskined as Corellia was beautiful, altough I think it would be better if it was Naboo (that really looks like Onderon), not Corellia. I'm curious about what are you going to do with the original cantina of Izis (which is supposed now to have become a factory, right?). And I believe you could also use some areas of KOTOR I, since both games share the same engine. I would love playing on some place like Mannan. Any predictions of when the mod (which right now is just a demo) is going become a full game? I hope it happens before 2014, when I will be finishing my University. *laughs* Keep up the good work guys! Quote Share this post Link to post Share on other sites
Guest Fury of Revan Posted August 30, 2011 Thank You Logan! Looking forward towards the final release! Keep up the fantastic work! 2 thumbs up! Quote Share this post Link to post Share on other sites
Guest Bandit ORR Posted October 1, 2011 So, when exactly does the demo end? Will I know? I just got the crystal to open the door in the jungle, but the door won't open. Is this a glitch or is the mod just finished? I can't think of anything else to do other than go through that door... Quote Share this post Link to post Share on other sites