InSidious 237 Posted October 22, 2022 View File Environment Map Restoration [TSL] Defaultenvmap Restoration By Darth InSidious Description Both KotOR games were designed to have environment mapping, i.e., reflections on armours and weapons that looked like the area the player character was in, rather than generic shinyness. In the default game, this is switched off, perhaps for performance reasons. This mod partially restores this feature, using the environment maps for the game which Obsidian included in the default game files. As a result, not every area has environment maps, but I have been able to enable the feature in about 50 areas (out of c. 95), listed below. This includes numerous Ebon Hawk cutscene areas, parts of Peragus and Telos, a large part of Dxun, parts of Onderon, large parts of Dantooine, parts of Korriban and M478, and most of Malachor V. In addition to reflections on armour, this mod also adds back in reflections on most melee and ranged weapon types. This mod is intended as much as a proof-of-concept as a restoration in itself. A full restoration would likely require cube-mapping all the areas in the game, which I don't have the time or resources to do. If someone feels like doing that, and knows how, let me know. The full list of areas included in this mod is: 003EBO 004EBO 005EBO 006EBO 007EBO 102PER 104PER 201TEL 202TEL 203TEL 204TEL 205TEL 209TEL 231TEL 261TEL 351NAR 352NAR 401DXN 402DXN 410DXN 411DXN 421DXN 501OND 502OND 504OND 505OND 506OND 510OND 511OND 512OND 601DAN 602DAN 604DAN 605DAN 610DAN 701KOR 702KOR 710KOR 711KOR 801DRO 802DRO 803DRO 804DRO 901MAL 902MAL 903MAL 904MAL 905MAL 906MAL 907MAL 950COR Known bugs and compatibility issues Because each area has only one environment map, sometimes the reflections will be wrong for a given part of an area which looks different. Also, because of the limited number of environment maps included in the game, I have reused several of them in different places. Hopefully this isn't too obvious, but it may mean that the environment mapping isn't always exact. You may experience performance issues with this mod; I have not tested for this. The mod currently installs as a series of .are files directly into your Override. This is because it's difficult otherwise to take account of .mod files with the same filename as the game's default .rim area files, so it was difficult to make the mod work with, e.g., TSLRCM modules. This mod hasn't been tested for compatibility with TSLRCM, but I don't anticipate issues for the most part, since the .are file isn't used for much that can be modded. *Nevertheless, this mod *may* cause some compatibility issues in some areas with TSLRCM.* Installation Double click on "Install Defaultenvmap restoration", and hit the "install mod" button. Uninstallation Delete the .are files from your Override folder, and restore the baseitems.2da file backup made by TSLPatcher on install, and placed in the "backup" folder. If no such baseitems.2da backup exists (i.e., you haven't used any other mods that modify this file) simply delete baseitems.2da from your override folder. Credits and thanks Thanks to JC, DarthParametric, and Cortisol, for their feedback and help during development of this mod. Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask for my permission first. Submitter InSidious Submitted 10/22/2022 Category Mods TSLRCM Compatible No 1 Quote Share this post Link to post Share on other sites